
2022Jeremiah Donaldson
From BoardGameGeek
Post-apocalyptic RPG and story generator. Randomly generated map and goal. A different story every time. Lunatic Larry has ate too many mushrooms and riled up the local cannibals and bikers. Stop him from distributing kiloliters of his cult's shroom tea to create an army of hallucinating marauders. One way or another. Fight your way through strongmen, cannibals, and feral beasts as you survive the remains of a poisoned world as randomly generated maps and goals ensure no two games are the same. Playtime ranges from 15 mins-2 hours, depending on if you're chased down and killed by the first enemy you encounter or if the task turns into a grueling enterprise. ~30 mins is average. Requires one ten-sided die, tokens, and pen and paper to play. Rated 17+ for drug use and adult situations. -description from the designer
2010Rob Heinsoo, Peter Lee, Mike Mearls, Bill Slavicsek
1 - 5 players60 minMedium weight
2021Kara Centell-Dunk, Nathan I. Hajek
1 - 4 players120 - 180 minMedium weight
2014Jason C. Hill
1 - 4 players120 minHeavy weight
From BoardGameGeek:
Post-apocalyptic RPG and story generator. Randomly generated map and goal. A different story every time. Lunatic Larry has ate too many mushrooms and riled up the local cannibals and bikers. Stop him from distributing kiloliters of his cult's shroom tea to create an army of hallucinating marauders. One way or another. Fight your way through strongmen, cannibals, and feral beasts as you survive the remains of a poisoned world as randomly generated maps and goals ensure no two games are the same. Playtime ranges from 15 mins-2 hours, depending on if you're chased down and killed by the first enemy you encounter or if the task turns into a grueling enterprise. ~30 mins is average. Requires one ten-sided die, tokens, and pen and paper to play. Rated 17+ for drug use and adult situations. -description from the designer
Designer
Jeremiah Donaldson
Publisher
Self-published
Categories
Mechanics