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Die On This Hill

Die On This Hill

2025

3 - 8 players
45 - 90 min
Light weight: Learn it in minutes

From BoardGameGeek

Die On This Hill is a party game about making, refuting, and reacting to the hottest takes anybody has ever seen. It's like social media, but, y'know, fun. Each player is dealt a hand of "debate" cards with various things on them, ranging from "A Sandwich" to "Gen Z" to "A Giant Mech" to "Forcing Your Child To Open A Can Of Beans". Players use those cards to form an argument using a "Hill" card that contains a connecting phrase like "Is", "Is Not", or "Is Unable To Stop The Crushing Tide Of". Once the active player creates the phrase, the other players scramble to play their Let Me Cook card to become the devil's advocate: the person trying to argue *against* the phrase the active player created. Both players get 45 seconds to argue their side, while other players react in real time to the debate by tossing different emoji tokens at them based on how the argument makes them feel. At the end of both debates, the person with the most emoji tokens in their tray wins, and takes the hill card for the round. Oh, and it doesn't matter whether the emotions implied by the emoji tokens are positive or negative. Social media rule #1: Any engagement is good engagement. But wait: you, as a player, can sabotage the person making the argument! If you have a hill card, you can wager it to augment another player's argument, forcing them to argue in favor of an argument that you chose. Play continues until one player collects 5 hill cards, at which point they immediately have to go outside and touch grass. -description from the designer

Die On This Hill

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How To Play Die On This Hill, The Discourse Party Game!How to play9:09

How To Play Die On This Hill, The Discourse Party Game!

Die On This Hill

Die On This Hill

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Die On This Hill
Die On This Hill
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About Die On This Hill

From BoardGameGeek:

Die On This Hill is a party game about making, refuting, and reacting to the hottest takes anybody has ever seen. It's like social media, but, y'know, fun. Each player is dealt a hand of "debate" cards with various things on them, ranging from "A Sandwich" to "Gen Z" to "A Giant Mech" to "Forcing Your Child To Open A Can Of Beans". Players use those cards to form an argument using a "Hill" card that contains a connecting phrase like "Is", "Is Not", or "Is Unable To Stop The Crushing Tide Of". Once the active player creates the phrase, the other players scramble to play their Let Me Cook card to become the devil's advocate: the person trying to argue *against* the phrase the active player created. Both players get 45 seconds to argue their side, while other players react in real time to the debate by tossing different emoji tokens at them based on how the argument makes them feel. At the end of both debates, the person with the most emoji tokens in their tray wins, and takes the hill card for the round. Oh, and it doesn't matter whether the emotions implied by the emoji tokens are positive or negative. Social media rule #1: Any engagement is good engagement. But wait: you, as a player, can sabotage the person making the argument! If you have a hill card, you can wager it to augment another player's argument, forcing them to argue in favor of an argument that you chose. Play continues until one player collects 5 hill cards, at which point they immediately have to go outside and touch grass. -description from the designer

Publisher

Self-published

Categories

Card GameHumorMature / AdultParty Game

Mechanics

Voting & JudgingReal-TimeRole PlayingStorytelling & Narrative
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