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Green Ghost

Green Ghost

1965

2 - 4 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

Marketed as the first glow-in-the-dark game, there were at least three versions of the board. One was green with red spaces, another white with red spaces and the third was white with brown spaces. The glowing does not work as well as showed on the television commercials, which, if you watched carefully, were filmed using black light. (If you wish to play the game, you may like to use a black light yourself.) Past the appearance, the game itself is pretty much the usual roll-and-move with a few twists. The board is up on stilts and the "path" has holes in it so that movers may fall through and thereby gain the privilege of opening one of the three pits (cardboard boxes containing ghoulish feeling items) and retrieving one of the precious small green ghosts. Players are not ensuring victory, but simply improving their chances in the end game which is decided by the giant green ghost spinner. Originally published by Transogram; revived 1997 by Marx Toys.

Green Ghost

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Board Game Archaeology #68 Green Ghost game by Transogram (1965)Review8:56

Board Game Archaeology #68 Green Ghost game by Transogram (1965)

Board Game Archaeology

Board Game Archaeology

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Board Game Archaeology
Board Game Archaeology
1 video of this game

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About Green Ghost

From BoardGameGeek:

Marketed as the first glow-in-the-dark game, there were at least three versions of the board. One was green with red spaces, another white with red spaces and the third was white with brown spaces. The glowing does not work as well as showed on the television commercials, which, if you watched carefully, were filmed using black light. (If you wish to play the game, you may like to use a black light yourself.) Past the appearance, the game itself is pretty much the usual roll-and-move with a few twists. The board is up on stilts and the "path" has holes in it so that movers may fall through and thereby gain the privilege of opening one of the three pits (cardboard boxes containing ghoulish feeling items) and retrieving one of the precious small green ghosts. Players are not ensuring victory, but simply improving their chances in the end game which is decided by the giant green ghost spinner. Originally published by Transogram; revived 1997 by Marx Toys.

Publisher

Ideal

Categories

Children's GameHorror

Mechanics

Roll and MoveSet Collection
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