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Eagles of Rome II: Scipio

Eagles of Rome II: Scipio

2026·Joseph Miranda

1 - 2 players
0 min

From BoardGameGeek

Eagles of Rome is a grand tactical system for battles of the Roman Era, from the Republic through the Empire to the early Byzantine era. This particular game is Scipio. It covers the battles of the Middle Republic, mainly during the Punic and Macedonian Wars (roughly 246 to 100 BC). Players command armies of various types of forces, from Roman legions to Macedonian Phlangites and Carthaginian companion cavalry, with distinctions between melee and fire combat, plus special tactics. Morale is a critical factor. Scipio is played in scenarios. Each scenario represents a historical battle. The rules are in three sections. The first contains the Standard Rules common to all games in the series. The second is the Standard section for specific battles. The third is the Optional Rules section, which gives rules that players can use at their option. Each hex on the map represents 100-200 yards across, depending on the battle. Each game turn represents 15-45 minutes, depending on the intensity of the action. Units represent three to ten Roman maniples, one or two Hellenistic taxis, or amorphous groupings of irregulars (1,000-3,000 men) based on the era and efficiency of the army. Leaders represent single great commanders, war chiefs, or the staff of a legion or other higher formation. 22x34 inch game map and a sheet of 176 5/8 inch counters.

Eagles of Rome II: Scipio

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Eagles of Rome II: Scipio (S&T #360) - Unpack + Page Turn + Brief OverviewUnboxing17:42

Eagles of Rome II: Scipio (S&T #360) - Unpack + Page Turn + Brief Overview

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About Eagles of Rome II: Scipio

From BoardGameGeek:

Eagles of Rome is a grand tactical system for battles of the Roman Era, from the Republic through the Empire to the early Byzantine era. This particular game is Scipio. It covers the battles of the Middle Republic, mainly during the Punic and Macedonian Wars (roughly 246 to 100 BC). Players command armies of various types of forces, from Roman legions to Macedonian Phlangites and Carthaginian companion cavalry, with distinctions between melee and fire combat, plus special tactics. Morale is a critical factor. Scipio is played in scenarios. Each scenario represents a historical battle. The rules are in three sections. The first contains the Standard Rules common to all games in the series. The second is the Standard section for specific battles. The third is the Optional Rules section, which gives rules that players can use at their option. Each hex on the map represents 100-200 yards across, depending on the battle. Each game turn represents 15-45 minutes, depending on the intensity of the action. Units represent three to ten Roman maniples, one or two Hellenistic taxis, or amorphous groupings of irregulars (1,000-3,000 men) based on the era and efficiency of the army. Leaders represent single great commanders, war chiefs, or the staff of a legion or other higher formation. 22x34 inch game map and a sheet of 176 5/8 inch counters.

Designer

Joseph Miranda

Artist

Todd Davis

Publisher

Decision Games (I)

Categories

AncientWargame

Mechanics

Hex Grid
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Eagles of Rome II: Scipio
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