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Combat Commander: Vietnam

Combat Commander: Vietnam

Non-Breaking Space, Stephen Rangazas

Videos
5
Creators
3

Playthroughs. Combat Commander: Vietnam is covered on BoardGameVideo.com by 5 recorded sessions.

1 - 2 players
60 - 180 min

From BoardGameGeek

Combat Commander: Vietnam is a card-driven board game that adapts Chad Jensen's original Combat Commander system to cover tactical infantry combat during the Indochina conflicts from 1961 to 1975. One player takes the role of the Free World Forces (ARVN, US, Special Forces, or Free World Allies) while another player commands the Communists (NLF or NVA), with unique Orders of Battle and Fate decks for each of these six factions. Combat Commander: Vietnam comes with 24 scenarios selected to highlight the diversity of engagements, formations, periods, and terrain featured in the Vietnam War and adjacent conflicts. The scenarios include parts of famous battles such as Ap Bac (1963), Operation Starlite (1965), Long Tan (1966), and the siege of An Loc (1972), but also many more obscure engagements such as the South Korean defense at Tra Binh Dong (1967), ARVN forces at Prey Veng fighting NVA in Cambodia (1970), and Hmong guerrillas fighting off NVA encroachment of Skyline Ridge (1972). The game also comes with a complete Vietnam War random scenario generator (RSG), capable of generating nearly any possible engagement among the major fighting formations at the scale of platoon to company from 1961-1975. Combat Commander: Vietnam also includes a full Campaign mode that can be played as either one of eight historical campaigns, or a randomly generated campaign using the random campaign generator. Campaigns in Combat Commander: Vietnam focus on “one scale up” from standard engagements, by placing players into the role of battalion commanders launching a month-long operation. Players will confront issues normally above the scale of Combat Commander, such as finding and fixing the enemy, attrition and interdiction of opposing forces, and the impact of military operations on the “village war”. Using a modified version of the standard random scenario generator, the Campaign mode generates engagements relevant to what is occurring on the Campaign display. Highlights: New mechanical changes including Break Contact, Fire Support, Objectives, Patrol Posture, Fate Deck Shifts, and more to adjust to the new conflict. New Orders (e.g. Withdraw), Actions (e.g. Anti-tank Weapon), and Events (e.g. Ghost Soldiers) appropriate to the Vietnam War. Six new factions (each with a Fate Deck, Counters, and Order of Battle). New weapons and other counters including recoilless rifles, civilians, traps, advisors, and many more. 24 maps spread across six regions (I-IV Corps in South Vietnam, Laos, and Cambodia) based on 1:50,000 period maps, archival photos, and descriptions of engagements. New random scneario generator system for generating scenarios for any factions, period, and region in Indochina between 1961-1975. 24 scenarios highlighting the diversity of factions, regions, and periods included in the base game box. A new campaign mode, playable as one of eight campaign scenarios or using the random campaign generator. —description from the publisher

Combat Commander: Vietnam

Which Combat Commander: Vietnam video should I watch?

Combat Commander: Vietnam has 5 videos from 3 creators: 5 playthroughs. They date from 2025 to October 2026.

All videos

Combat Commander: Vietnam - Preview of the upcoming tactical wargamePlaythrough1:37:16

Combat Commander: Vietnam - Preview of the upcoming tactical wargame

Homo Ludens

Homo Ludens

Combat Commander: Vietnam | Gameplay Preview with Stephen Rangazas and Joe DewhurstPlaythrough1:50:52

Combat Commander: Vietnam | Gameplay Preview with Stephen Rangazas and Joe Dewhurst

GMTGames

GMTGames

Combat Commander: Vietnam | Gameplay Preview #2 — Uphill StrugglePlaythrough1:42:02

Combat Commander: Vietnam | Gameplay Preview #2 — Uphill Struggle

GMTGames

GMTGames

Combat Commander: Vietnam | Gameplay Preview #3 — Tunnel ClearingPlaythrough1:10:51

Combat Commander: Vietnam | Gameplay Preview #3 — Tunnel Clearing

GMTGames

GMTGames

Combat Commander: Vietnam - Scenario 9: Brown Water BrawlPlaythrough49:27

Combat Commander: Vietnam - Scenario 9: Brown Water Brawl

Patrick's Tactics & Tutorials

Patrick's Tactics & Tutorials

Creators who cover this

All channels
GMTGames
GMTGames
3 videos of this game
Homo Ludens
Homo Ludens
1 video of this game
Patrick's Tactics & Tutorials
Patrick's Tactics & Tutorials
1 video of this game

About Combat Commander: Vietnam

From BoardGameGeek:

Combat Commander: Vietnam is a card-driven board game that adapts Chad Jensen's original Combat Commander system to cover tactical infantry combat during the Indochina conflicts from 1961 to 1975. One player takes the role of the Free World Forces (ARVN, US, Special Forces, or Free World Allies) while another player commands the Communists (NLF or NVA), with unique Orders of Battle and Fate decks for each of these six factions. Combat Commander: Vietnam comes with 24 scenarios selected to highlight the diversity of engagements, formations, periods, and terrain featured in the Vietnam War and adjacent conflicts. The scenarios include parts of famous battles such as Ap Bac (1963), Operation Starlite (1965), Long Tan (1966), and the siege of An Loc (1972), but also many more obscure engagements such as the South Korean defense at Tra Binh Dong (1967), ARVN forces at Prey Veng fighting NVA in Cambodia (1970), and Hmong guerrillas fighting off NVA encroachment of Skyline Ridge (1972). The game also comes with a complete Vietnam War random scenario generator (RSG), capable of generating nearly any possible engagement among the major fighting formations at the scale of platoon to company from 1961-1975. Combat Commander: Vietnam also includes a full Campaign mode that can be played as either one of eight historical campaigns, or a randomly generated campaign using the random campaign generator. Campaigns in Combat Commander: Vietnam focus on “one scale up” from standard engagements, by placing players into the role of battalion commanders launching a month-long operation. Players will confront issues normally above the scale of Combat Commander, such as finding and fixing the enemy, attrition and interdiction of opposing forces, and the impact of military operations on the “village war”. Using a modified version of the standard random scenario generator, the Campaign mode generates engagements relevant to what is occurring on the Campaign display. Highlights: New mechanical changes including Break Contact, Fire Support, Objectives, Patrol Posture, Fate Deck Shifts, and more to adjust to the new conflict. New Orders (e.g. Withdraw), Actions (e.g. Anti-tank Weapon), and Events (e.g. Ghost Soldiers) appropriate to the Vietnam War. Six new factions (each with a Fate Deck, Counters, and Order of Battle). New weapons and other counters including recoilless rifles, civilians, traps, advisors, and many more. 24 maps spread across six regions (I-IV Corps in South Vietnam, Laos, and Cambodia) based on 1:50,000 period maps, archival photos, and descriptions of engagements. New random scneario generator system for generating scenarios for any factions, period, and region in Indochina between 1961-1975. 24 scenarios highlighting the diversity of factions, regions, and periods included in the base game box. A new campaign mode, playable as one of eight campaign scenarios or using the random campaign generator. —description from the publisher

Designers

Non-Breaking Space, Stephen Rangazas

Artist

Kai Jensen

Publisher

GMT Games

Categories

Vietnam WarWargame

Mechanics

Turn Order ManipulationCard-DrivenGrid MovementHex Grid
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