Star Trek III

Star Trek III

1985Greg Costikyan, John M. Ford, Doug Kaufman, Ken Rolston

1 players
60 min
2.1/5 weight

From BoardGameGeek

Set of three Star Trek themed solitaire games in one box, none of which has anything to do with the movie "Star Trek III", the number 3 being a reference to the three games included. In "The Sherwood Syndrome," the Enterprise crew must stop a renegade Federation sociologist who has set up a "king of the world" on a planet with medieval technology -- but they must do this *without* causing any further major disruptions to the planet's society. So you control them as they become the equivalent of Robin Hood and his merry men. Strange. In "The Kobayashi Maru," you take the infamous final Starfleet Academy test and see how far you can get. You can measure yourself against either the standard version of the test, which can't be beaten, or against Kirk's reprogrammed version of the test, which can. In "Free Enterprise," you as the Federation are competing with the Klingons for the allegiance of the Glista, a species obsessed with mercantile trade. You have two weeks to warp back and forth between the Glista worlds and out-trade the Klingons. Playing time is completely arbitrary; it will depend on which variety of which of these games you choose to play and how fast or methodically you choose to play it.

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Creators who cover this

Tabletop Sci-Fi
Tabletop Sci-Fi
1 video of this game

Games like this

1980Greg Costikyan

Videos
10
Creators
3
Mainly playthroughs

2 - 5 players120 min2.3 weight

1986Doug Kaufman, Robert J. Kuntz, Tom Wham

Videos
1
Creators
1
How-to-play

2 - 4 players60 - 180 min2.6 weight

About Star Trek III

From BoardGameGeek:

Set of three Star Trek themed solitaire games in one box, none of which has anything to do with the movie "Star Trek III", the number 3 being a reference to the three games included. In "The Sherwood Syndrome," the Enterprise crew must stop a renegade Federation sociologist who has set up a "king of the world" on a planet with medieval technology -- but they must do this *without* causing any further major disruptions to the planet's society. So you control them as they become the equivalent of Robin Hood and his merry men. Strange. In "The Kobayashi Maru," you take the infamous final Starfleet Academy test and see how far you can get. You can measure yourself against either the standard version of the test, which can't be beaten, or against Kirk's reprogrammed version of the test, which can. In "Free Enterprise," you as the Federation are competing with the Klingons for the allegiance of the Glista, a species obsessed with mercantile trade. You have two weeks to warp back and forth between the Glista worlds and out-trade the Klingons. Playing time is completely arbitrary; it will depend on which variety of which of these games you choose to play and how fast or methodically you choose to play it.

Designers

Greg Costikyan, John M. Ford, Doug Kaufman, Ken Rolston

Artists

Larry Catalano, Stephen Crane, Kevin Wilkins

Categories

AdventureEconomicMovies / TV / Radio themeScience Fiction

Mechanics

Area MovementNarrative Choice / ParagraphSimulationSolo / Solitaire Game
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