Wee Folk

Wee Folk

2026Scott Brady, Stefano Di Maria, Rosa Linda Romano

2 players
15 - 20 min
2.0/5 weight

From BoardGameGeek

In the hush of twilight, where moonlight threads through ancient leaves, the Wee Folk stir. They dance in patterns unseen by mortal eyes, leaving trails of magic etched in shape and shadow. Wee Folk is a two-player game of gentle rivalry, where you'll slide cards like stones across still water, weaving polyomino patterns to echo the hidden sigils of the fae. Where strategy wears the robes of story, and each game is a spell softly cast. Wee Folk is a 2-player card game where you are attempting to arrange various Wee Folk into pattern in order to collect them. Collected cards might include actions which may be spent to alter a player's personal tableau. Cards shift in a "Candy Crush" style whenever sets are removed from the play area. -description from the publisher

There are no videos for this game yet.

Creators who cover this

Steph Hodge
Steph Hodge
1 video of this game

Games like this

2022Scott Brady

Videos
76
Creators
60
Mainly reviews and playthroughs

2 players20 - 30 min1.4 weight

2020Scott Brady

Videos
71
Creators
58
Some reviews

3 - 10 players30 min1.1 weight

2023Scott Brady

Videos
22
Creators
18
Mostly reviews and how-to-play

2 players25 - 35 min1.5 weight

2024Scott Brady

Videos
21
Creators
17
Mainly reviews and playthroughs

2 players20 - 30 min1.8 weight

About Wee Folk

From BoardGameGeek:

In the hush of twilight, where moonlight threads through ancient leaves, the Wee Folk stir. They dance in patterns unseen by mortal eyes, leaving trails of magic etched in shape and shadow. Wee Folk is a two-player game of gentle rivalry, where you'll slide cards like stones across still water, weaving polyomino patterns to echo the hidden sigils of the fae. Where strategy wears the robes of story, and each game is a spell softly cast. Wee Folk is a 2-player card game where you are attempting to arrange various Wee Folk into pattern in order to collect them. Collected cards might include actions which may be spent to alter a player's personal tableau. Cards shift in a "Candy Crush" style whenever sets are removed from the play area. -description from the publisher

Designers

Scott Brady, Stefano Di Maria, Rosa Linda Romano

Artist

Sarah Geisler

Categories

Card GameMythologyPuzzle

Mechanics

Action DraftingArea MovementConnectionsGrid Movement
View on BoardGameGeek ›