2022Maikel Cheney, Dr. Hans Joachim Höh, Tobias Immich
- Videos
- 82
- Creators
- 44
5 - 11 players45 - 90 minMedium weight

2024
From BoardGameGeek
Welcome aboard the starship Ecliptica. Something's gone terribly wrong. There's only enough life support for one of you to make it home. Naturally, you've all agreed to settle this with a totally fair, reasonable, and absolutely not cutthroat game: one survives, the rest take a short, sharp walk out the airlock. HOW IT WORKS Every player gets a Role Card. Each Role gives you a unique power to manipulate, influence, and-ideally-not die. Each round, players discuss, then simultaneously vote on who they want out. You do this by pointing at the player, then giving them a Voting Cube. Voting Cubes = bad. Get 5 Voting Cubes, and you're airlocked. Gone. See you in the void. Dead players aren't done. Echoes (eliminated players) still vote and influence the game-sometimes deciding who goes next and who goes last. Repeat until one player remains… or none. If that sounds like your kind of chaos, go ahead and grab the game now. If you need more convincing, keep reading-then buy it anyway. You won't regret it. WHAT'S IT LIKE? Think Werewolf, but all the roles are public. This isn't about sniffing out a hidden traitor. It's about arguing, pleading, scheming, and persuading everyone else that you should live and they should not. The twist? Eliminated players are still in it. Echoes vote together every round, and they decide who dies last. You want to eliminate the other players-but not at the cost of upsetting them. WHY IT ROCKS Easy to learn. Discuss. Vote. That's it. Role abilities add depth, but most groups are up and playing within five minutes-even if no one's played before. Huge groups welcome. This game thrives in parties and big game nights. It scales effortlessly even with 15+ players. Replayable forever. With 20 Role Cards and up to 20 players, there are over a million unique combinations. Want more? The custom edition lets you make your own Roles-so you can have infinite games. And remember, in space, no one can hear you scheme.
Learn to play
Watch it played
Echoes in the Airlock has 2 videos from 1 creator: 1 how-to-play guide and 1 playthrough. They date from July to October 2025.
To learn the rules, start with "How to Play Echoes in the Airlock" by Clipped Studios, which runs 3 min.
To see it played, watch "Echoes in the Airlock - Full Playthrough" by Clipped Studios.
If you like it, try Feed the Kraken, Things in Rings, Battlestar Galactica: The Board Game or Vampire: The Eternal Struggle, which share several of its mechanics.
2022Maikel Cheney, Dr. Hans Joachim Höh, Tobias Immich
5 - 11 players45 - 90 minMedium weight
2024Peter C. Hayward
2 - 6 players20 minLight weight
2008Corey Konieczka
3 - 6 players120 - 180 minHeavy weight
1994Richard Garfield, Robert Goudie, L. Scott Johnson
2 - 5 players120 minHeavy weight
From BoardGameGeek:
Welcome aboard the starship Ecliptica. Something's gone terribly wrong. There's only enough life support for one of you to make it home. Naturally, you've all agreed to settle this with a totally fair, reasonable, and absolutely not cutthroat game: one survives, the rest take a short, sharp walk out the airlock. HOW IT WORKS Every player gets a Role Card. Each Role gives you a unique power to manipulate, influence, and-ideally-not die. Each round, players discuss, then simultaneously vote on who they want out. You do this by pointing at the player, then giving them a Voting Cube. Voting Cubes = bad. Get 5 Voting Cubes, and you're airlocked. Gone. See you in the void. Dead players aren't done. Echoes (eliminated players) still vote and influence the game-sometimes deciding who goes next and who goes last. Repeat until one player remains… or none. If that sounds like your kind of chaos, go ahead and grab the game now. If you need more convincing, keep reading-then buy it anyway. You won't regret it. WHAT'S IT LIKE? Think Werewolf, but all the roles are public. This isn't about sniffing out a hidden traitor. It's about arguing, pleading, scheming, and persuading everyone else that you should live and they should not. The twist? Eliminated players are still in it. Echoes vote together every round, and they decide who dies last. You want to eliminate the other players-but not at the cost of upsetting them. WHY IT ROCKS Easy to learn. Discuss. Vote. That's it. Role abilities add depth, but most groups are up and playing within five minutes-even if no one's played before. Huge groups welcome. This game thrives in parties and big game nights. It scales effortlessly even with 15+ players. Replayable forever. With 20 Role Cards and up to 20 players, there are over a million unique combinations. Want more? The custom edition lets you make your own Roles-so you can have infinite games. And remember, in space, no one can hear you scheme.
Publisher
Clipped Studios
Categories
Mechanics