Master Labyrinth

Master Labyrinth

1991Max J. Kobbert

2 - 4 players
20 - 30 min
1.8/5 weight

From BoardGameGeek

This earlier Master Labyrinth is very different than the 2007 dragon-themed Master Labyrinth. Part of the Ravensburger Labyrinth Games series, this game is based on the simpler, original Labyrinth game. It is played on a board with maze tiles (straight, L, and T shaped corridors) randomly arranged on it. Players are represented on the board by little wizard pawns. Players are wizards-in-training, and they are charged with exploring the maze and finding all the ingredients (numbered chips) needed to become a Wizard. The trick is that chips must be claimed in numerical order. Perhaps the most novel aspect of this game is that players mutate the maze by sliding a tile onto the board from the side, which hopefully will enable them to travel to the next ingredient. Once all twenty-one items have been claimed, the highest total score wins, but each player also holds a secret recipe worth bonus points if they were able to capture three specific ingredients.

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DownFromTheAttic
DownFromTheAttic
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About Master Labyrinth

From BoardGameGeek:

This earlier Master Labyrinth is very different than the 2007 dragon-themed Master Labyrinth. Part of the Ravensburger Labyrinth Games series, this game is based on the simpler, original Labyrinth game. It is played on a board with maze tiles (straight, L, and T shaped corridors) randomly arranged on it. Players are represented on the board by little wizard pawns. Players are wizards-in-training, and they are charged with exploring the maze and finding all the ingredients (numbered chips) needed to become a Wizard. The trick is that chips must be claimed in numerical order. Perhaps the most novel aspect of this game is that players mutate the maze by sliding a tile onto the board from the side, which hopefully will enable them to travel to the next ingredient. Once all twenty-one items have been claimed, the highest total score wins, but each player also holds a secret recipe worth bonus points if they were able to capture three specific ingredients.

Designer

Max J. Kobbert

Artists

Monika Broeske, Andreas Härlin

Categories

Children's GameFantasyMazePuzzle

Mechanics

Map DeformationModular BoardPoint to Point Movement
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