1986Max J. Kobbert
- Videos
- 45
- Creators
- 39
2 - 4 players20 minLight weight

1991Max J. Kobbert
From BoardGameGeek
This earlier Master Labyrinth is very different than the 2007 dragon-themed Master Labyrinth. Part of the Ravensburger Labyrinth Games series, this game is based on the simpler, original Labyrinth game. It is played on a board with maze tiles (straight, L, and T shaped corridors) randomly arranged on it. Players are represented on the board by little wizard pawns. Players are wizards-in-training, and they are charged with exploring the maze and finding all the ingredients (numbered chips) needed to become a Wizard. The trick is that chips must be claimed in numerical order. Perhaps the most novel aspect of this game is that players mutate the maze by sliding a tile onto the board from the side, which hopefully will enable them to travel to the next ingredient. Once all twenty-one items have been claimed, the highest total score wins, but each player also holds a secret recipe worth bonus points if they were able to capture three specific ingredients.
Master Labyrinth has 2 videos from 2 creators: 2 reviews. They date from April to May 2017.
If you like it, try Labyrinth, Labyrinth: Chronicles, Carcassonne Labyrinth and Labyrinth: Team Edition, also by Max J. Kobbert.
1986Max J. Kobbert
2 - 4 players20 minLight weight
2026Max J. Kobbert, Jan Truchanowicz
2 - 4 players20 - 60 minLight weight
2026Max J. Kobbert, Klaus-Jürgen Wrede
1 - 4 players30 - 0 minLight weight
2022Brett J. Gilbert, Max J. Kobbert
2 - 4 players30 - 40 minLight weight
From BoardGameGeek:
This earlier Master Labyrinth is very different than the 2007 dragon-themed Master Labyrinth. Part of the Ravensburger Labyrinth Games series, this game is based on the simpler, original Labyrinth game. It is played on a board with maze tiles (straight, L, and T shaped corridors) randomly arranged on it. Players are represented on the board by little wizard pawns. Players are wizards-in-training, and they are charged with exploring the maze and finding all the ingredients (numbered chips) needed to become a Wizard. The trick is that chips must be claimed in numerical order. Perhaps the most novel aspect of this game is that players mutate the maze by sliding a tile onto the board from the side, which hopefully will enable them to travel to the next ingredient. Once all twenty-one items have been claimed, the highest total score wins, but each player also holds a secret recipe worth bonus points if they were able to capture three specific ingredients.
Designer
Max J. Kobbert
Artists
Monika Broeske, Andreas Härlin
Publisher
Ravensburger AG
Categories
Mechanics