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Chartres

Chartres

2026·Johannes Schmidauer-König

1 - 4 players
60 - 90 min
Heavy weight: Expect a long teach

From BoardGameGeek

Return to 13th-century France, where a cathedral is being built in Chartres, featuring stunning stained-glass windows that continue to captivate people to this day. Choose the right locations and assistants to strengthen your reputation in the city, acquire horses and carts, fill barrels with the finest wine, and craft the most magnificent stained-glass windows to make your noble house the most influential in the city. Through 3 decades (rounds)the players will choose from their hands two cards to play, one of these should activate the abilities of a previous played card that could help to decorate with amazing stained-glass windows the Cathedral, gather grapes to make wine or help to grow the population of the city, among other effects. By gaining a better status, you could gain reputation, grow your hand limit and make that your actions through the game become more rewarding in the final scoring. At the end of the game, the House who scored more influence wins the game. -description from the publisher

Chartres

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How to play ChartresHow to play20:43

How to play Chartres

Samaruc Games

Samaruc Games

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Samaruc Games
Samaruc Games
1 video of this game

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About Chartres

From BoardGameGeek:

Return to 13th-century France, where a cathedral is being built in Chartres, featuring stunning stained-glass windows that continue to captivate people to this day. Choose the right locations and assistants to strengthen your reputation in the city, acquire horses and carts, fill barrels with the finest wine, and craft the most magnificent stained-glass windows to make your noble house the most influential in the city. Through 3 decades (rounds)the players will choose from their hands two cards to play, one of these should activate the abilities of a previous played card that could help to decorate with amazing stained-glass windows the Cathedral, gather grapes to make wine or help to grow the population of the city, among other effects. By gaining a better status, you could gain reputation, grow your hand limit and make that your actions through the game become more rewarding in the final scoring. At the end of the game, the House who scored more influence wins the game. -description from the publisher

Designer

Johannes Schmidauer-König

Artist

Javier González Cava

Publisher

Samaruc Games

Categories

Card GameMedieval

Mechanics

Area Majority / InfluenceHand ManagementSet CollectionSimultaneous Action Selection
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