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Seven Pines

Seven Pines

1998·Dean Essig, David A. Powell

1 - 2 players
240 min
Heavy weight: Expect a long teach

From BoardGameGeek

Seven Pines - The Battles of Seven Pines, May 31-June 1, 1862, and Savage Station, June 26-29, 1862. This is the twelfth game in the Civil War Brigade (CWB) Series from The Gamers. It covers the the battles of Seven Pines (May 31st - June 1st, 1862) and Savage Station (June 29th, 1862). The Seven Pines scenarios recreate the two days' battle of Seven Pines, (or Fair Oaks) on May 31st and June 1st, 1862. This battle was the prelude to the full Seven Days' battles a month later. These rules address the battle of Seven Pines. As such, this is complete unto itself, Gaines Mill is not needed to play these scenarios as it is to play the companion game Savage Station. Seven Day's campaign: part one is Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1, part two Seven Pines and part three Malvern Hill: The Battles of the Seven Days, Volume III. All three games can be connected to recreate the entire campaign. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-30 hours

Seven Pines

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Seven Pines Part 1Playthrough12:45

Seven Pines Part 1

Gaming with ER Bickford

Gaming with ER Bickford

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Gaming with ER Bickford
Gaming with ER Bickford
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About Seven Pines

From BoardGameGeek:

Seven Pines - The Battles of Seven Pines, May 31-June 1, 1862, and Savage Station, June 26-29, 1862. This is the twelfth game in the Civil War Brigade (CWB) Series from The Gamers. It covers the the battles of Seven Pines (May 31st - June 1st, 1862) and Savage Station (June 29th, 1862). The Seven Pines scenarios recreate the two days' battle of Seven Pines, (or Fair Oaks) on May 31st and June 1st, 1862. This battle was the prelude to the full Seven Days' battles a month later. These rules address the battle of Seven Pines. As such, this is complete unto itself, Gaines Mill is not needed to play these scenarios as it is to play the companion game Savage Station. Seven Day's campaign: part one is Gaines Mill: The Battles of the Seven Days, June 1862, Volume 1, part two Seven Pines and part three Malvern Hill: The Battles of the Seven Days, Volume III. All three games can be connected to recreate the entire campaign. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-30 hours

Designers

Dean Essig, David A. Powell

Publisher

The Gamers

Categories

American Civil WarWargame

Mechanics

Hex Grid
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