2025David Spalinski
- Videos
- 2
- Creators
- 2
3 - 5 players30 - 40 minMedium weight

2024David Spalinski
Mostly how-to-play and reviews. Torchlit is covered on BoardGameVideo.com by 3 reviews, 4 how-to-play guides, and 3 unboxings.
From BoardGameGeek
Every adventurer dreams of delving into a monster-packed dungeon and returning home to bask in fame and fortune. However, choosing the right dungeon can be tricky. Some have barely any monsters, while others are teeming with adventurers eager to split the spoils. And lurking behind it all is the fickle Dungeon Warden, forever tugging at the strings of fate. It's no wonder adventurers carry a torch to light the way. In this trick-taking game, you must decide when to win tricks and when to increase the value of the number of tricks you think you might take. However, points are limited, so if any players end up taking the same amount of tricks, they must divide the points among themselves. After 3 rounds of play, the player with the most points wins!
Torchlit has 10 videos from 10 creators: 3 reviews, 4 how-to-play guides and 3 unboxings. They date from 2025 to September 2026.
To learn the rules, start with "How to Play Torchlit, the new trick taking game from publishers allplay, designed by David Spalinski" by Fun With Boxes, which runs 20 min. For a quicker teach, "How to Play Torchlit Trick | Beginner Guide & Rules Explained" by Rules & Reviews runs 6 min.
For an opinion before you buy, start with "Torchlit Review: Flame On!" by The Dice Tower. 3 creators have reviewed it.
If you like it, try Chasing Shadows, also by David Spalinski, or Emerald Skulls, which shares several of its mechanics.
8 of 10
2025David Spalinski
3 - 5 players30 - 40 minMedium weight
From BoardGameGeek:
Every adventurer dreams of delving into a monster-packed dungeon and returning home to bask in fame and fortune. However, choosing the right dungeon can be tricky. Some have barely any monsters, while others are teeming with adventurers eager to split the spoils. And lurking behind it all is the fickle Dungeon Warden, forever tugging at the strings of fate. It's no wonder adventurers carry a torch to light the way. In this trick-taking game, you must decide when to win tricks and when to increase the value of the number of tricks you think you might take. However, points are limited, so if any players end up taking the same amount of tricks, they must divide the points among themselves. After 3 rounds of play, the player with the most points wins!
Designer
David Spalinski
Artists
Harry Conway, Phil Rynda, David Spalinski
Publisher
Self-published
Categories
Mechanics