Dungeon Foury

Dungeon Foury

2024Emanuele Sassi Zanichelli

1 - 2 players
15 - 60 min
1.0/5 weight

From BoardGameGeek

Dungeon Foury is a SOLO Roll & Write dungeon-crawling adventure in Print and Play format. It features four missions with increasing difficulty, all set in a single dungeon. The map evolves and changes as you explore, offering a unique experience every time you play. HOW IT WORKS – A QUICK OVERVIEW There are 4 adventures (or rounds) to complete the dungeon.Each adventure involves performing a specific action to awaken the Oracle at the center of the map. Choose your starting point and move one square at a time.Each move generates, through a dice roll, events and the configuration of the square. You'll need shovels, weapons, shields, and a bit of luck to reach the Oracle-and then escape. Once you've reached the Oracle, you'll need to go back trough a different way, to proceed to the next adventure. This action modifies the map for the upcoming mission. At the end of each round, you can access the Market to trade resources and spend the treasures you've collected. The adventures become increasingly challenging as the map's complexity grows and the monsters become stronger. Additionally, we'll include character sheets with special powers and the option to use your FAVORITE BOOK to gather a phrase from the Oracle each turn. -description from the designer

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About Dungeon Foury

From BoardGameGeek:

Dungeon Foury is a SOLO Roll & Write dungeon-crawling adventure in Print and Play format. It features four missions with increasing difficulty, all set in a single dungeon. The map evolves and changes as you explore, offering a unique experience every time you play. HOW IT WORKS – A QUICK OVERVIEW There are 4 adventures (or rounds) to complete the dungeon.Each adventure involves performing a specific action to awaken the Oracle at the center of the map. Choose your starting point and move one square at a time.Each move generates, through a dice roll, events and the configuration of the square. You'll need shovels, weapons, shields, and a bit of luck to reach the Oracle-and then escape. Once you've reached the Oracle, you'll need to go back trough a different way, to proceed to the next adventure. This action modifies the map for the upcoming mission. At the end of each round, you can access the Market to trade resources and spend the treasures you've collected. The adventures become increasingly challenging as the map's complexity grows and the monsters become stronger. Additionally, we'll include character sheets with special powers and the option to use your FAVORITE BOOK to gather a phrase from the Oracle each turn. -description from the designer

Designer

Emanuele Sassi Zanichelli

Artist

Marco Salogni

Categories

FantasyPrint & Play

Mechanics

Solo / Solitaire Game
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