Hexcrement

Hexcrement

2024Marcela Gigliotti, Paul H Mason

1 - 6 players
40 - 60 min
1.0/5 weight

From BoardGameGeek

Hexcrement is a conservation education board game about dung beetles and their pursuit of smelly treasure. For anywhere up to six players, this game is a well-calculated blend of chance, strategy, and player interaction. Players enter the six-legged shoes of dung beetles, roll dice, move around six hexagonal playmats placed around a central dice tray, land on tokens to search for dung, and map the terrain as they discover the instructions hidden under each token, hunt for their favourite-coloured dung, and plan their fastest route home. A unique direction rule means that players do not idle nor can they stay in the same column on a playmat unless the instruction on a token tells them otherwise. Players move in a clockwise or anticlockwise direction indicated on their direction coin, which is flipped just like a coin, at the beginning of the game to randomise the direction. But watch out, because a player's direction might change, and the geometry of the board creates some interesting hurdles and dynamics. Once dung is found, players can battle the dung-carrying beetle by catching up to them, landing on the same space, and rolling dice to see who has the higher roll. Meet it does not beat it. The challenger cannot lose any dung they are carrying (creating an incentive to catch up to beetles carrying dung), and players who are challenged are slightly protected by the 'meet it does not beat it rule.' With six different coloured dung and eighteen different instructions hidden under 42 of the 48 tokens spread around the dice tray, players will discover some juicy dynamics as the mechanics of the game unfold. The first beetle home with their favourite-coloured dung is the winner. Beetles who do not find their favourite-coloured dung can still win if they have two other colours of dung. All this is part of the environmental education side of the game where players learn that beetles have their favourite flavours of dung, but can still make use of similar resources that they don't favour. Fear not, this is not a scratch'n'sniff game. -description from the designer

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About Hexcrement

From BoardGameGeek:

Hexcrement is a conservation education board game about dung beetles and their pursuit of smelly treasure. For anywhere up to six players, this game is a well-calculated blend of chance, strategy, and player interaction. Players enter the six-legged shoes of dung beetles, roll dice, move around six hexagonal playmats placed around a central dice tray, land on tokens to search for dung, and map the terrain as they discover the instructions hidden under each token, hunt for their favourite-coloured dung, and plan their fastest route home. A unique direction rule means that players do not idle nor can they stay in the same column on a playmat unless the instruction on a token tells them otherwise. Players move in a clockwise or anticlockwise direction indicated on their direction coin, which is flipped just like a coin, at the beginning of the game to randomise the direction. But watch out, because a player's direction might change, and the geometry of the board creates some interesting hurdles and dynamics. Once dung is found, players can battle the dung-carrying beetle by catching up to them, landing on the same space, and rolling dice to see who has the higher roll. Meet it does not beat it. The challenger cannot lose any dung they are carrying (creating an incentive to catch up to beetles carrying dung), and players who are challenged are slightly protected by the 'meet it does not beat it rule.' With six different coloured dung and eighteen different instructions hidden under 42 of the 48 tokens spread around the dice tray, players will discover some juicy dynamics as the mechanics of the game unfold. The first beetle home with their favourite-coloured dung is the winner. Beetles who do not find their favourite-coloured dung can still win if they have two other colours of dung. All this is part of the environmental education side of the game where players learn that beetles have their favourite flavours of dung, but can still make use of similar resources that they don't favour. Fear not, this is not a scratch'n'sniff game. -description from the designer

Designers

Marcela Gigliotti, Paul H Mason

Artist

Stefan Petrov

Categories

AnimalsDiceEducationalEnvironmental

Mechanics

Area MovementDice RollingGrid MovementHexagon Grid
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