2025Vital Lacerda
- Videos
- 74
- Creators
- 42
1 - 4 players50 - 180 minVery heavy weight

2026Vital Lacerda
Mostly reviews and playthroughs. The Great Library is covered on BoardGameVideo.com by 5 reviews, 1 how-to-play guides, 3 recorded sessions, 1 unboxings, and 1 other video.
From BoardGameGeek
In the third century B.C., Ptolemy I envisioned the creation of the Great Library of Alexandria, a monumental repository of human knowledge housed within a space known as the Mouseion, which was dedicated to the Muses, the nine goddesses of the arts. Ptolemy's dream was to amass the world's knowledge, and the library housed countless manuscripts, reflecting his Herculean effort to collect and preserve the intellectual heritage of the ancient world and gain renown to his name. The Great Library, situated near the bustling port of Alexandria, welcomed ships carrying relics, scholars, and the wisdom of distant lands. The Chief of Librarians oversaw the organization of the vast collection. The library's shelves whispered with the rustling of ancient parchment, embodying the spirit of intellectual curiosity and cross-cultural exchange. As players step into the sandals of Librarians in the Great Library, you take on the crucial responsibilities of leading the institution within the Mouseion, navigating the challenges and opportunities presented by this legendary center of knowledge. Amidst the relics, diverse minds, and bustling port activity, the Librarians became the primary custodians of knowledge, shaping the legacy of the Great Library and contributing to the rich tapestry of ancient history. During this game, you research Great Works, deliver Crafts to the kingdom, and train Scribes to translate Manuscripts. Then, you send the Manuscripts, Great Works, and Crafts to the Great Library to gain Renown, Improvements, and other benefits, and attract the great Scholars of the time to the Library to work with you. You will need to manage resources to achieve your aims, including the most important resource of all: Time. As Scholars perform their work, Generations will pass triggering Events and the Great Library will fill. When the second Event is triggered or when 2 or fewer empty spaces remain in the Library, the end of the game is triggered and the player with the most Renown is named the Greatest Librarian and wins the game. -description from the publisher
The Great Library has 11 videos from 8 creators: 5 reviews, 1 how-to-play guide, 3 playthroughs, 1 unboxing and 1 other video. They date from 2025 to May 2026.
To learn the rules, start with "The Great Library Play Through | The Game Haus" by The Brothers Murph, which runs 1 h 39 min.
For an opinion before you buy, start with "The Great Library: An Overview of Vital Lacerda’s Latest Design" by Before You Play. 5 creators have reviewed it. To see it played, watch "The Great Library - 4p Teaching & Play-through by Heavy Cardboard" by Heavy Cardboard, one of 3 playthroughs.
If you like it, try Speakeasy, Kanban EV, Inventions: Evolution of Ideas and Weather Machine, also by Vital Lacerda.
2025Vital Lacerda
1 - 4 players50 - 180 minVery heavy weight
2020Vital Lacerda
1 - 4 players60 - 180 minVery heavy weight
2024Vital Lacerda
1 - 4 players60 - 150 minVery heavy weight
2022Vital Lacerda
2 - 4 players60 - 150 minVery heavy weight
From BoardGameGeek:
In the third century B.C., Ptolemy I envisioned the creation of the Great Library of Alexandria, a monumental repository of human knowledge housed within a space known as the Mouseion, which was dedicated to the Muses, the nine goddesses of the arts. Ptolemy's dream was to amass the world's knowledge, and the library housed countless manuscripts, reflecting his Herculean effort to collect and preserve the intellectual heritage of the ancient world and gain renown to his name. The Great Library, situated near the bustling port of Alexandria, welcomed ships carrying relics, scholars, and the wisdom of distant lands. The Chief of Librarians oversaw the organization of the vast collection. The library's shelves whispered with the rustling of ancient parchment, embodying the spirit of intellectual curiosity and cross-cultural exchange. As players step into the sandals of Librarians in the Great Library, you take on the crucial responsibilities of leading the institution within the Mouseion, navigating the challenges and opportunities presented by this legendary center of knowledge. Amidst the relics, diverse minds, and bustling port activity, the Librarians became the primary custodians of knowledge, shaping the legacy of the Great Library and contributing to the rich tapestry of ancient history. During this game, you research Great Works, deliver Crafts to the kingdom, and train Scribes to translate Manuscripts. Then, you send the Manuscripts, Great Works, and Crafts to the Great Library to gain Renown, Improvements, and other benefits, and attract the great Scholars of the time to the Library to work with you. You will need to manage resources to achieve your aims, including the most important resource of all: Time. As Scholars perform their work, Generations will pass triggering Events and the Great Library will fill. When the second Event is triggered or when 2 or fewer empty spaces remain in the Library, the end of the game is triggered and the player with the most Renown is named the Greatest Librarian and wins the game. -description from the publisher
Designer
Vital Lacerda
Artist
Ian O'Toole
Publisher
Eagle-Gryphon Games
Categories
Mechanics