boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Era of Tribes: Beliefs and Betrayals

Era of Tribes: Beliefs and Betrayals

Expansion

2025·Arvid Askmar Cederholm, Arne Lorenz

1 - 6 players
50 min

From BoardGameGeek

Beliefs and Betrayals consists of two parts that you may combine or use separately together with Era of Tribes. including the 4X module and 5/6 player expansions as well. Religion: You can increase your religiosity on this board. In return, you receive various bonuses and can use special actions. However, your ability to research is deteriorating. As soon as you proceed in Culture, you can choose one of the religious branches. To do so, move your priest to the first field of the corresponding branch for free. You immediately receive a prophet that you can use on the Game Board, where he can support you in various ways (cause unrest with other players, raise your religiosity, make your people more happy). From level eight, you can build powerful sanctuaries that give you influence and make your people happier. Intelligence: Allows you to interact directly with your fellow players (as soon as both have reached at least the Bronze Age) through various intelligence actions. The probabilities of these actions succeeding depend on different individual conditions. It is very important to keep an eye on your vigilance and maybe boost it with some agents - or use these to force operations against the other players? Or use them to fight unrest in your provinces? Integrate Intelligence and Religion in your game to enhance in your way to dominance. more Interaction more fun more complexity more dirty tricks -description from the publisher

Era of Tribes: Beliefs and Betrayals

All videos

Era of Tribes Beliefs and Betrayals - Unboxing & First Impressions (EN) | EpitrapaizoumeUnboxing19:07

Era of Tribes Beliefs and Betrayals - Unboxing & First Impressions (EN) | Epitrapaizoume

epitrapaizoume

epitrapaizoume

Creators who cover this

All channels
epitrapaizoume
epitrapaizoume
1 video of this game

Games like this

All games

Era of Tribes

2019·Arne Lorenz

Videos
5
Creators
3
Mainly reviews

1 - 4 players·60 - 180 min·Very heavy weight

Sailing Toward Osiris

2018·W. David MacKenzie

Videos
37
Creators
33
Mainly reviews

2 - 5 players·60 - 90 min·Medium weight

Archipelago

2012·Christophe Boelinger

Videos
46
Creators
29
Mostly playthroughs and reviews

2 - 5 players·30 - 240 min·Heavy weight

Décorum

2022·Charlie Mackin, Harry Mackin, Drew Tenenbaum

Videos
63
Creators
40
Mostly reviews and playthroughs

2 - 4 players·30 - 45 min·Medium weight

About Era of Tribes: Beliefs and Betrayals

From BoardGameGeek:

Beliefs and Betrayals consists of two parts that you may combine or use separately together with Era of Tribes. including the 4X module and 5/6 player expansions as well. Religion: You can increase your religiosity on this board. In return, you receive various bonuses and can use special actions. However, your ability to research is deteriorating. As soon as you proceed in Culture, you can choose one of the religious branches. To do so, move your priest to the first field of the corresponding branch for free. You immediately receive a prophet that you can use on the Game Board, where he can support you in various ways (cause unrest with other players, raise your religiosity, make your people more happy). From level eight, you can build powerful sanctuaries that give you influence and make your people happier. Intelligence: Allows you to interact directly with your fellow players (as soon as both have reached at least the Bronze Age) through various intelligence actions. The probabilities of these actions succeeding depend on different individual conditions. It is very important to keep an eye on your vigilance and maybe boost it with some agents - or use these to force operations against the other players? Or use them to fight unrest in your provinces? Integrate Intelligence and Religion in your game to enhance in your way to dominance. more Interaction more fun more complexity more dirty tricks -description from the publisher

Designers

Arvid Askmar Cederholm, Arne Lorenz

Artist

Arne Lorenz

Publisher

Black Beacon Games

Categories

AncientCivilizationMedievalReligious

Mechanics

NegotiationHidden RolesWorker Placement
View on BoardGameGeek ›
Home
Games
Era of Tribes: Beliefs and Betrayals
cached: 431711