boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Assyria

Assyria

2009·Emanuele Ornella

2 - 4 players
45 - 90 min
Heavy weight: Expect a long teach

From BoardGameGeek

In Assyria, players represent tribes living in Mesopotamia, trying to develop on the desert and a limted fertile area located between two rivers that divide the board. In their quest for power (points), players build Ziggurats (permanent outposts), wells, make sacrifices to gods and try to get along with nobles of Assur - the capital of Assyria. The game is a light-weight eurogame, built around the short-term rapid point gains vs long-term investments dilemma. General flow of play is as follows: Phase 1: Players get resources for expansion and decide on play order In this phase, players pick cards with resources that enable expansion on the board. In general he/she who gets most food, plays last. First player expands with least food. Phase 2: Players expand on the board to earn points or money. Players begin to form strings and/or clusters of huts and pay for placing them with their food cards. Depending on where huts are placed, they either score points or earn camels (money). Phase 3: Players spend money/camels on various investments. A player either goes for one-time bonuses from the nobles of Assur, or makes long-term investments by offerings to gods and building Ziggurats. The game lasts for three eras, made up of 2-3 of such cycles. After each era comes the flood: the board is partially cleaned up, but players also capitalize on their investments from phase 3. Each round, players also score points for huts (those built on fertile land between the two rivers bring more points) and ziggurat tiles. In comparison to other games from Ystari's series - Assyria is lighter than Caylus, Olympos, Ys or Sylla (in terms of complexity, available choices - represented by numerous tiles, cards, icons, cards etc. that need to be remembered and can be combined during play), but heavier than Yspahan, Mykerinos or Metropolis.

Assyria

All videos

Assyria Review - Chairman of the BoardReview20:59

Assyria Review - Chairman of the Board

Chairman of the Board

Chairman of the Board

Creators who cover this

All channels
Chairman of the Board
Chairman of the Board
1 video of this game

Games like this

All games

Assyria: Second Edition

2025·S J Macdonald, Emanuele Ornella, Shem Phillips

Videos
23
Creators
17
Mainly reviews and how-to-play

1 - 4 players·90 min·Heavy weight

Byzanz

2008·Emanuele Ornella

Videos
13
Creators
10
Reviews and how-to-play

3 - 6 players·45 min·Light weight

Oltre Mare

2004·Emanuele Ornella

Videos
3
Creators
2
Mostly how-to-play and playthroughs

2 - 5 players·60 min·Medium weight

Alhambra: Mega Box

2019·Rüdiger Dorn, Mike Elliott, Stefan Feld, Dirk Henn, Emanuele Ornella, Louis-David Péloquin, Michael Rieneck, Marko Ruskowski, Frank Sander, Michael Schacht, Stefan Schiltz, Macel Süßelbeck, Klaus-Jürgen Wrede

Videos
2
Creators
2
Reviews and unboxings

2 - 6 players·45 - 60 min·Medium weight

About Assyria

From BoardGameGeek:

In Assyria, players represent tribes living in Mesopotamia, trying to develop on the desert and a limted fertile area located between two rivers that divide the board. In their quest for power (points), players build Ziggurats (permanent outposts), wells, make sacrifices to gods and try to get along with nobles of Assur - the capital of Assyria. The game is a light-weight eurogame, built around the short-term rapid point gains vs long-term investments dilemma. General flow of play is as follows: Phase 1: Players get resources for expansion and decide on play order In this phase, players pick cards with resources that enable expansion on the board. In general he/she who gets most food, plays last. First player expands with least food. Phase 2: Players expand on the board to earn points or money. Players begin to form strings and/or clusters of huts and pay for placing them with their food cards. Depending on where huts are placed, they either score points or earn camels (money). Phase 3: Players spend money/camels on various investments. A player either goes for one-time bonuses from the nobles of Assur, or makes long-term investments by offerings to gods and building Ziggurats. The game lasts for three eras, made up of 2-3 of such cycles. After each era comes the flood: the board is partially cleaned up, but players also capitalize on their investments from phase 3. Each round, players also score points for huts (those built on fertile land between the two rivers bring more points) and ziggurat tiles. In comparison to other games from Ystari's series - Assyria is lighter than Caylus, Olympos, Ys or Sylla (in terms of complexity, available choices - represented by numerous tiles, cards, icons, cards etc. that need to be remembered and can be combined during play), but heavier than Yspahan, Mykerinos or Metropolis.

Designer

Emanuele Ornella

Artist

Arnaud Demaegd

Publisher

Ystari Games

Categories

AncientCivilization

Mechanics

Hand ManagementHex GridDraftingWorker Placement
View on BoardGameGeek ›
Home
Games
Assyria
cached: 43152