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Tricky Time Crisis: the Spawn of Time

Tricky Time Crisis: the Spawn of Time

2025·Jon Barron

2 - 5 players
45 - 75 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Sequel to Tricky Time Crisis. Dr. Tricky Time's daughter seeks revenge in this trick taking game with missions. Tricky Time Crisis: the Spawn of Time is a must not follow trick-taking game. During each trick, each player must play a different suit represented by different super heroes and a super villain. Players are split into the hero and villain team depending on which card they played. One team will be the winner of the trick and the winners may take cards to their score pile first, while the losers must take a card to their score pile after the winners get their first pick. Scoring at the end of the hand is dependant on how many cards of each suit a player has in their score pile. If a player has a single card of a suit in their score pile, they score points equal to the printed number on that card. If a player has 2 or more cards in the same suit, they score 2 points per card. Unlike in the first Tricky Time Crisis, heroes cannot win just with high numbers alone. This new villain, Dr. Tricky Task, instead gives missions to the heroes such as telling them what their final sum should be, or making all heroes play the same number. -description from the publisher

Tricky Time Crisis: the Spawn of Time

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Tricky Time Crisis: The Spawn of Time & Power Tricks ~ Taylor's Trick-Taking TableReview29:08

Tricky Time Crisis: The Spawn of Time & Power Tricks ~ Taylor's Trick-Taking Table

Taylor's Trick-Taking Table

Taylor's Trick-Taking Table

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Taylor's Trick-Taking Table
Taylor's Trick-Taking Table
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About Tricky Time Crisis: the Spawn of Time

From BoardGameGeek:

Sequel to Tricky Time Crisis. Dr. Tricky Time's daughter seeks revenge in this trick taking game with missions. Tricky Time Crisis: the Spawn of Time is a must not follow trick-taking game. During each trick, each player must play a different suit represented by different super heroes and a super villain. Players are split into the hero and villain team depending on which card they played. One team will be the winner of the trick and the winners may take cards to their score pile first, while the losers must take a card to their score pile after the winners get their first pick. Scoring at the end of the hand is dependant on how many cards of each suit a player has in their score pile. If a player has a single card of a suit in their score pile, they score points equal to the printed number on that card. If a player has 2 or more cards in the same suit, they score 2 points per card. Unlike in the first Tricky Time Crisis, heroes cannot win just with high numbers alone. This new villain, Dr. Tricky Task, instead gives missions to the heroes such as telling them what their final sum should be, or making all heroes play the same number. -description from the publisher

Designer

Jon Barron

Artist

Racknar Teyssier

Publisher

Baron Jon Games

Categories

Card Game

Mechanics

Trick-taking & Climbing
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