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The Lions of El Alamein

The Lions of El Alamein

2025·Emanuele Santandrea, Antonio Santandrea

1 - 2 players
60 - 240 min

From BoardGameGeek

In the summer of 1942, after the capture of Tobruk, the German-Italian forces under the command of Field Marshal Erwin Rommel were in a strategic position to continue their advance in North Africa. The fall of Tobruk, a major Libyan port defended by British forces, was a severe blow to the British Eighth Army, which was forced to retreat rapidly eastwards towards Alexandria and the Suez Canal. Rommel, having accumulated a series of successes, intended to use the opportunity to pursue the retreating British army, aiming to defeat it definitively and take control of the Suez Canal, vital to Allied supplies. His plan was to maintain constant pressure on the British forces, who were exhausted and ill-equipped, with the aim of forcing them to retreat further. However, the situation of the Axis forces was not without its difficulties: Rommel suffered from supply problems, especially fuel, and logistics posed a significant challenge in the advance into the desert. Nevertheless, his determination to continue the pursuit and exploit the strategic momentum did not waver, and he prepared for what would become one of the decisive battles of the North African campaign: the Battle of El Alamein. The game uses a new supply system based on the use and management of various types of resources: supplies, motor vehicles, ammo, manpower, afv and more. The game offers five scenarios: two tutorial for learning the SLIT and three to relive the three battles of El Alamein, from July 1 till November 5. One player is the Axis, the other is the Commonwealth. In each Impulse a player may play a Pass, a Tactical Impulse or a Strategic Impulse. Scale: Monthly Rounds, divided in alternated Turns. Rounds ends after two consecutive passes. Units are Regiments (Axis) or Brigades (CW) Map is 86x64cm, 1:10000, with one hex side corresponding to 6 km Each scenario has its own victory conditions, with victory points for each eliminated enemy units and captured Logistics Hub. Includes convoy wars in the Mediterranean Sea and the Atlantic Ocean. -description from the publisher

The Lions of El Alamein

Which video should I watch for The Lions of El Alamein?

The Lions of El Alamein has 4 videos from 2 creators: 4 how-to-play guides. They date from 2025 to April 2026.

If you like it, try Blitz in the East, Black Swan, Blocks in Afrika and 1914: Germany at War, also by Emanuele Santandrea.

All videos

The Lions of El AlameinHow to play4:10

The Lions of El Alamein

VentoNuovo Games

VentoNuovo Games

Is The Lions of El Alamein the Right Game for You?How to play10:39

Is The Lions of El Alamein the Right Game for You?

Seek Out and Play

Seek Out and Play

The Lions of El Alamein - combat systemHow to play8:24

The Lions of El Alamein - combat system

VentoNuovo Games

VentoNuovo Games

October 24: Axis countestrikeHow to play13:03

October 24: Axis countestrike

VentoNuovo Games

VentoNuovo Games

Creators who cover this

All channels
VentoNuovo Games
VentoNuovo Games
3 videos of this game
Seek Out and Play
Seek Out and Play
1 video of this game

Games like this

All games

Blitz in the East

2024·Emanuele Santandrea, Antonio Santandrea

Videos
21
Creators
6
Mostly playthroughs and reviews

1 - 2 players·120 - 300 min·Heavy weight

Black Swan

2020·Emanuele Santandrea

Videos
8
Creators
1
Mostly how-to-play

2 - 5 players·100 - 1000 min·Heavy weight

Blocks in Afrika

2014·Emanuele Santandrea

Videos
2
Creators
2
How-to-play and unboxings

2 - 4 players·60 min·Heavy weight

1914: Germany at War

2015·Emanuele Santandrea

Videos
2
Creators
1
How-to-play

2 - 3 players·60 - 200 min·Medium weight

About The Lions of El Alamein

From BoardGameGeek:

In the summer of 1942, after the capture of Tobruk, the German-Italian forces under the command of Field Marshal Erwin Rommel were in a strategic position to continue their advance in North Africa. The fall of Tobruk, a major Libyan port defended by British forces, was a severe blow to the British Eighth Army, which was forced to retreat rapidly eastwards towards Alexandria and the Suez Canal. Rommel, having accumulated a series of successes, intended to use the opportunity to pursue the retreating British army, aiming to defeat it definitively and take control of the Suez Canal, vital to Allied supplies. His plan was to maintain constant pressure on the British forces, who were exhausted and ill-equipped, with the aim of forcing them to retreat further. However, the situation of the Axis forces was not without its difficulties: Rommel suffered from supply problems, especially fuel, and logistics posed a significant challenge in the advance into the desert. Nevertheless, his determination to continue the pursuit and exploit the strategic momentum did not waver, and he prepared for what would become one of the decisive battles of the North African campaign: the Battle of El Alamein. The game uses a new supply system based on the use and management of various types of resources: supplies, motor vehicles, ammo, manpower, afv and more. The game offers five scenarios: two tutorial for learning the SLIT and three to relive the three battles of El Alamein, from July 1 till November 5. One player is the Axis, the other is the Commonwealth. In each Impulse a player may play a Pass, a Tactical Impulse or a Strategic Impulse. Scale: Monthly Rounds, divided in alternated Turns. Rounds ends after two consecutive passes. Units are Regiments (Axis) or Brigades (CW) Map is 86x64cm, 1:10000, with one hex side corresponding to 6 km Each scenario has its own victory conditions, with victory points for each eliminated enemy units and captured Logistics Hub. Includes convoy wars in the Mediterranean Sea and the Atlantic Ocean. -description from the publisher

Designers

Emanuele Santandrea, Antonio Santandrea

Artist

Emanuele Santandrea

Publisher

VentoNuovo Games

Categories

WargameWorld War II

Mechanics

Dice RollingHex GridArea MovementVariable Player Powers
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The Lions of El Alamein
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