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Railroad Tiles: Energy Expansion

Railroad Tiles: Energy Expansion

Expansion

2025·Hjalmar Hach, Lorenzo Silva

1 - 4 players
30 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the Forest Expansion. You will need to use Energy Cables to connect the Wind Turbines you have built to the Town tiles you placed. Energy Cables can be thought of as an additional kind of "route"... but they have a peculiarity: they don't run across the middle of the sides of tiles, like railways and highways, but rather across their corners. This adds a whole new layer to your strategies, because while managing the network of cables can complicate things for you, bringing one to the right corner can allow you to connect three tiles to the power grid in one go! Wind Turbines don't score any point when you build them, but at the end of the game, each of your Town tiles scores 1 point for each 2 Wind Turbines it is connected to. Placing Town tiles smartly and sending Energy Cables to the right corners in order to maximize the Town tiles powered by the least amount of cables is the key to score a lot of points. Additionally, the Energy Expansion comes with a few Objectives as well: for example, the Solar Farm want to be connected to Energy Cables on all 4 corners, while the Casino must have at least 2 electrified Town tiles around it. -description from the publisher

Railroad Tiles: Energy Expansion

Watch first

Review

All the Games with Steph: Railroad Tiles: Energy Expansion - Overview7:01

All the Games with Steph: Railroad Tiles: Energy Expansion - Overview

Steph Hodge

Steph Hodge

Watch it played

Energy Expansion Playthrough | 06 | Railroad Tiles Playthrough Series1:15:01

Energy Expansion Playthrough | 06 | Railroad Tiles Playthrough Series

CulBlu Vlogs

CulBlu Vlogs

Which Railroad Tiles: Energy Expansion video should I watch?

Railroad Tiles: Energy Expansion has 3 videos from 2 creators: 1 review and 2 playthroughs. They date from August to October 2025.

For an opinion before you buy, start with "All the Games with Steph: Railroad Tiles: Energy Expansion - Overview" by Steph Hodge. To see it played, watch "Energy Expansion Playthrough | 06 | Railroad Tiles Playthrough Series" by CulBlu Vlogs, one of 2 playthroughs.

If you like it, try Similo, Photosynthesis, Dragon Castle and The King's Dilemma, also by Hjalmar Hach.

All videos

All the Games with Steph: Railroad Tiles: Energy Expansion - OverviewReview7:01

All the Games with Steph: Railroad Tiles: Energy Expansion - Overview

Steph Hodge

Steph Hodge

Energy Expansion Playthrough | 06 | Railroad Tiles Playthrough SeriesPlaythrough1:15:01

Energy Expansion Playthrough | 06 | Railroad Tiles Playthrough Series

CulBlu Vlogs

CulBlu Vlogs

Energy and World playthrough | 15 | Railroad Tiles Playthrough SeriesPlaythrough1:04:50

Energy and World playthrough | 15 | Railroad Tiles Playthrough Series

CulBlu Vlogs

CulBlu Vlogs

Creators who cover this

All channels
CulBlu Vlogs
CulBlu Vlogs
2 videos of this game
Steph Hodge
Steph Hodge
1 video of this game

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Photosynthesis

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Dragon Castle

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About Railroad Tiles: Energy Expansion

From BoardGameGeek:

Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the Forest Expansion. You will need to use Energy Cables to connect the Wind Turbines you have built to the Town tiles you placed. Energy Cables can be thought of as an additional kind of "route"... but they have a peculiarity: they don't run across the middle of the sides of tiles, like railways and highways, but rather across their corners. This adds a whole new layer to your strategies, because while managing the network of cables can complicate things for you, bringing one to the right corner can allow you to connect three tiles to the power grid in one go! Wind Turbines don't score any point when you build them, but at the end of the game, each of your Town tiles scores 1 point for each 2 Wind Turbines it is connected to. Placing Town tiles smartly and sending Energy Cables to the right corners in order to maximize the Town tiles powered by the least amount of cables is the key to score a lot of points. Additionally, the Energy Expansion comes with a few Objectives as well: for example, the Solar Farm want to be connected to Energy Cables on all 4 corners, while the Casino must have at least 2 electrified Town tiles around it. -description from the publisher

Designers

Hjalmar Hach, Lorenzo Silva

Artists

Francesco De Benedittis, Marta Tranquilli

Publisher

Horrible Guild

Categories

EnvironmentalTrainsTransportation

Mechanics

Network and Route BuildingModular Board & Variable SetupPattern BuildingTile Placement
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