1975Jim Dunnigan, Joseph Miranda
- Videos
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2 players180 minMedium weight

2026Joseph Miranda
From BoardGameGeek
West Front '44 is a two-player wargame of the campaigns along the Rhine in the winter of 1944-45 (December to March). The Allies are attempting to establish bridgeheads across the Rhine River while the Germans are planning for their Ardennes counteroffensive. The game uses a variant of the Boots/Manstein's War system to model command, control, and logistics on an operational scale. Both players have a wide range of operational plans which they can execute to attempt to seize certain strategic objectives The general structure of the game is that each player uses command markers to activate their forces, which are divided into sub-commands (army groups and similar echelons). Each player has special markers which provide additional operational capabilities. Can you turn the tide of history in that decisive winter of 1944-45? Each game turn (GT) represents two weeks. Each hex on the map represents 27 kilometers (17 miles) from side to opposite side. Units are primarily corps. Air units (Allied numbered air forces and German Flieger Korps). represent air cover for a sector of the front.
1975Jim Dunnigan, Joseph Miranda
2 players180 minMedium weight
2004Joseph Miranda
1 - 2 players240 minHeavy weight
2017Eric R. Harvey, Joseph Miranda
1 players0 minHeavy weight
2009Joseph Miranda
1 players240 minHeavy weight
From BoardGameGeek:
West Front '44 is a two-player wargame of the campaigns along the Rhine in the winter of 1944-45 (December to March). The Allies are attempting to establish bridgeheads across the Rhine River while the Germans are planning for their Ardennes counteroffensive. The game uses a variant of the Boots/Manstein's War system to model command, control, and logistics on an operational scale. Both players have a wide range of operational plans which they can execute to attempt to seize certain strategic objectives The general structure of the game is that each player uses command markers to activate their forces, which are divided into sub-commands (army groups and similar echelons). Each player has special markers which provide additional operational capabilities. Can you turn the tide of history in that decisive winter of 1944-45? Each game turn (GT) represents two weeks. Each hex on the map represents 27 kilometers (17 miles) from side to opposite side. Units are primarily corps. Air units (Allied numbered air forces and German Flieger Korps). represent air cover for a sector of the front.
Designer
Joseph Miranda
Artists
Dariusz Buraczewski, Todd Davis
Publisher
Decision Games (I)
Categories
Mechanics