2023Josh Derksen
- Videos
- 59
- Creators
- 33
1 - 4 players30 - 120 minMedium weight

2025Leo Cunha, Nicole Lobo, Daniel Pettersen de Lucena
Mainly reviews. Malediction is covered on BoardGameVideo.com by 10 reviews, 1 how-to-play guides, 1 recorded sessions, 2 unboxings, and 2 other videos.
From BoardGameGeek
Clash forces with your opponents in this blend of miniature gaming and deck construction, where resource management is key as you draw cards and gain more echo every round to pay for the units, items, and spells you play, building up you warband as you go and making sure each match is a constant surprise. You play as a Seeker, a champion of your faction, leading a warband into the accursed grounds of the Malediction and battling enemies to claim relics from the husks of their former wielders. The game can be played head-to-head or in teams. Players bring their choice of terrain set to create a battlefield and face one another using their custom decks, with each Seeker offering distinct play styles and creative ways to combine cards from their associated factions. The object of the game is to reach a scenario's mastery threshold. Players gain mastery by defeating enemies and holding onto relics that can be claimed if their units are nearby an uncontested husk at the end of a round. Malediction is played over a series of rounds. Each round consists of 4 phases: 1. Refresh Phase: Players gain echo equal to 2 times the number of the round, refresh their units, draw 2 cards, and resolve an initiative bid. 2. Deploy Phase: Players deploy units and items onto the battlefield. 3. Action Phase: Players alternate taking turns activating their units. 4. End Phase: Players try to claim relics from nearby husks and check for victory. After finishing the end phase, if no player has won the game, a new game round begins, starting with the refresh phase.
Malediction has 16 videos from 10 creators: 10 reviews, 1 how-to-play guide, 1 playthrough, 2 unboxings and 2 other videos. They date from 2025 to August 2026.
To learn the rules, start with "HOW TO PLAY - Malediction" by Malediction, which runs 31 min.
For an opinion before you buy, start with "Malediction Preview - When Miniatures Meets Card Games" by BoardGameCo. 7 creators have reviewed it. To see it played, watch "Malediction Gameplay - He's Just A Little Guy!" by BoardGameCo.
If you like it, try Snap Ships Tactics, Apex Legends: The Board Game, Star Trek: Into The Unknown – Federation vs. Dominion Core Set or Unmatched: Teen Spirit, which share several of its mechanics.
8 of 10
2023Josh Derksen
1 - 4 players30 - 120 minMedium weight
2025Thanos Argyris, Michalis Nikolaou
2 - 6 players60 - 90 minHeavy weight
2024Max Brooke, Michael Gernes
2 - 6 players30 - 180 minHeavy weight
2023Rob Daviau, Justin D. Jacobson
2 - 3 players20 - 40 min
From BoardGameGeek:
Clash forces with your opponents in this blend of miniature gaming and deck construction, where resource management is key as you draw cards and gain more echo every round to pay for the units, items, and spells you play, building up you warband as you go and making sure each match is a constant surprise. You play as a Seeker, a champion of your faction, leading a warband into the accursed grounds of the Malediction and battling enemies to claim relics from the husks of their former wielders. The game can be played head-to-head or in teams. Players bring their choice of terrain set to create a battlefield and face one another using their custom decks, with each Seeker offering distinct play styles and creative ways to combine cards from their associated factions. The object of the game is to reach a scenario's mastery threshold. Players gain mastery by defeating enemies and holding onto relics that can be claimed if their units are nearby an uncontested husk at the end of a round. Malediction is played over a series of rounds. Each round consists of 4 phases: 1. Refresh Phase: Players gain echo equal to 2 times the number of the round, refresh their units, draw 2 cards, and resolve an initiative bid. 2. Deploy Phase: Players deploy units and items onto the battlefield. 3. Action Phase: Players alternate taking turns activating their units. 4. End Phase: Players try to claim relics from nearby husks and check for victory. After finishing the end phase, if no player has won the game, a new game round begins, starting with the refresh phase.
Designers
Leo Cunha, Nicole Lobo, Daniel Pettersen de Lucena
Publisher
Loot Studios
Categories
Mechanics