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Denizens: The Hero-War

Denizens: The Hero-War

2024·Joe Klipfel

1 - 2 players
30 - 45 min
Heavy weight: Expect a long teach

From BoardGameGeek

The Mythrohir slept as an unforeseen threat emerged from the forsaken desert mountains of Nul-Gar in the Third Act of the Age of the Living. Massive armies wearing the mark of Nul-Gador assembled at the shores of the Westerlore. The great kings of the Riverwide Alliance rose up to meet them. So, too, did the Denizens. The sky burned red at the first clash of armies, signaling to all this would be a bloody and hard-fought war. It would not be decided by the might of armies nor the cunning of generals. This would be a war of Heroes. In Denizens: The Hero-War, players take control of a faction: the disciplined and tyrannical Nul-Gador, and the gifted but disparate peoples of the Riverwide Alliance. Players compete over two active theaters at a time, claiming some for victory and others to build up their position. At the end of every conflict, cards will change hands, rotating to reveal their new allegiance as the other player recruits them. Players must choose their strategy wisely, but be ready to adapt as opportunities arise. Some may want to focus on winning theaters that allow them to recruit powerful cards for future battles. Others may want to rush the end game, thinning their deck by directing the war towards locations in which they have an advantage, and focusing on claiming points early to see if their lead will hold as their enemy's power grows. Denizens: The Hero-War is played using just 18 cards. It is, however, quite complex to master, so be sure to go into it ready for a challenge! The game's two factions play very differently, so it is recommended to choose a faction and play with it a few times before trying the other one. -description from the publisher

Denizens: The Hero-War

Which Denizens: The Hero-War video should I watch?

Denizens: The Hero-War has 3 videos from 1 creator: 2 how-to-play guides and 1 other video. They date from December 2024.

If you like it, try Gloomhaven: Buttons & Bugs, Dragons of Etchinstone, Rome: Fate of an Empire and Behold: Rome, also by Joe Klipfel.

All videos

Solo RulesHow to play18:28

Solo Rules

Joe Klipfel

Joe Klipfel

How to PlayHow to play44:19

How to Play

Joe Klipfel

Joe Klipfel

Overview5:46

Overview

Joe Klipfel

Joe Klipfel

Creators who cover this

All channels
Joe Klipfel
Joe Klipfel
3 videos of this game

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Gloomhaven: Buttons & Bugs

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About Denizens: The Hero-War

From BoardGameGeek:

The Mythrohir slept as an unforeseen threat emerged from the forsaken desert mountains of Nul-Gar in the Third Act of the Age of the Living. Massive armies wearing the mark of Nul-Gador assembled at the shores of the Westerlore. The great kings of the Riverwide Alliance rose up to meet them. So, too, did the Denizens. The sky burned red at the first clash of armies, signaling to all this would be a bloody and hard-fought war. It would not be decided by the might of armies nor the cunning of generals. This would be a war of Heroes. In Denizens: The Hero-War, players take control of a faction: the disciplined and tyrannical Nul-Gador, and the gifted but disparate peoples of the Riverwide Alliance. Players compete over two active theaters at a time, claiming some for victory and others to build up their position. At the end of every conflict, cards will change hands, rotating to reveal their new allegiance as the other player recruits them. Players must choose their strategy wisely, but be ready to adapt as opportunities arise. Some may want to focus on winning theaters that allow them to recruit powerful cards for future battles. Others may want to rush the end game, thinning their deck by directing the war towards locations in which they have an advantage, and focusing on claiming points early to see if their lead will hold as their enemy's power grows. Denizens: The Hero-War is played using just 18 cards. It is, however, quite complex to master, so be sure to go into it ready for a challenge! The game's two factions play very differently, so it is recommended to choose a faction and play with it a few times before trying the other one. -description from the publisher

Designer

Joe Klipfel

Publisher

Mythfield Games

Categories

Card GameFantasyWargame

Mechanics

Area Majority / InfluenceCombat ResolutionDeck BuildingHand Management
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