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1 A.M. Jailbreak

1 A.M. Jailbreak

2024·Saashi

Videos
5
Creators
5

Mainly reviews. 1 A.M. Jailbreak is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, and 1 other video.

2 - 5 players
20 min
Light weight: Learn it in minutes

From BoardGameGeek

In 1 A.M. Jailbreak, you want to help prisoners gain their freedom...from your hand. Yes, you have a hand of prisoner cards, and you want to send them through the tunnel so that no one remains behind. In more detail, from a deck of cards numbered 1-8, with leaders having a value of your choice when you play them, each player starts with a hand of twelve cards and five cards are randomly dealt face up into the "cell", an area near the deck. On your turn, if the "tunnel" - an area in the center of play - is empty, you can play 1-3 cards. If you play more than one card, those cards must be the same value or in sequential order. (If you play a leader, declare its value if it's not obvious.) If the tunnel isn't empty, you may play the same number of cards as the previous player or one card more or fewer. If you can't play the proper number of cards or don't wish to, you pass, moving all cards in the tunnel to the discard pile. After passing, draw two cards, whether from the deck, the cell, or a combination; if you played, draw one card, after which you can draw one more, if you wish. (Refill the cell to five cards, if needed.) One wrinkle to what's above: Before you play or pass, you can "shoot ahead", that is, add one card to the cards placed in the tunnel by the previous player, adding the same number if they played a set or adding a card to either end of their run. By doing so, you ditch one more card and give you a larger set to play off of. If you empty your hand, you don't draw and skip all future turns. When 1-2 players have "broken out" - or daybreak comes at the bottom of the deck - the round ends; everyone with cards in hand scores points equal to their hand size. After three rounds, whoever has the lowest score wins.

1 A.M. Jailbreak

Watch first

Learn to play

All the Games with Steph: 1 A.M. Jailbreak24:53

All the Games with Steph: 1 A.M. Jailbreak

Steph Hodge

Steph Hodge

Review

1 A.M. Jailbreak Review: Shed Your Way to Freedom12:40

1 A.M. Jailbreak Review: Shed Your Way to Freedom

The Dice Tower

The Dice Tower

Which 1 A.M. Jailbreak video should I watch?

1 A.M. Jailbreak has 5 videos from 5 creators: 3 reviews, 1 how-to-play guide and 1 other video. They date from 2024 to September 2025.

To learn the rules, start with "All the Games with Steph: 1 A.M. Jailbreak" by Steph Hodge, which runs 25 min.

For an opinion before you buy, start with "1 A.M. Jailbreak Review: Shed Your Way to Freedom" by The Dice Tower. 3 creators have reviewed it.

If you like it, try Get on Board: New York & London, Come Sail Away!, Coffee Roaster and Get on Board: Paris & Roma, also by Saashi.

All videos

1 A.M. Jailbreak Review: Shed Your Way to FreedomReview12:40

1 A.M. Jailbreak Review: Shed Your Way to Freedom

The Dice Tower

The Dice Tower

1 A.M. JailbreakReview5:21

1 A.M. Jailbreak

Jamie, Tabletoptiktok

Jamie, Tabletoptiktok

Card shredding anyone? #boardgame #cardgameReview0:53

Card shredding anyone? #boardgame #cardgame

Board Gaymes James

Board Gaymes James

First Look at 1 A.M. Jailbreak3:12

First Look at 1 A.M. Jailbreak

Should I Buy This Board Game

Should I Buy This Board Game

All the Games with Steph: 1 A.M. JailbreakHow to play24:53

All the Games with Steph: 1 A.M. Jailbreak

Steph Hodge

Steph Hodge

Creators who cover this

All channels
Board Gaymes James
Board Gaymes James
1 video of this game
Jamie, Tabletoptiktok
Jamie, Tabletoptiktok
1 video of this game
Should I Buy This Board Game
Should I Buy This Board Game
1 video of this game
Steph Hodge
Steph Hodge
1 video of this game
The Dice Tower
The Dice Tower
1 video of this game

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About 1 A.M. Jailbreak

From BoardGameGeek:

In 1 A.M. Jailbreak, you want to help prisoners gain their freedom...from your hand. Yes, you have a hand of prisoner cards, and you want to send them through the tunnel so that no one remains behind. In more detail, from a deck of cards numbered 1-8, with leaders having a value of your choice when you play them, each player starts with a hand of twelve cards and five cards are randomly dealt face up into the "cell", an area near the deck. On your turn, if the "tunnel" - an area in the center of play - is empty, you can play 1-3 cards. If you play more than one card, those cards must be the same value or in sequential order. (If you play a leader, declare its value if it's not obvious.) If the tunnel isn't empty, you may play the same number of cards as the previous player or one card more or fewer. If you can't play the proper number of cards or don't wish to, you pass, moving all cards in the tunnel to the discard pile. After passing, draw two cards, whether from the deck, the cell, or a combination; if you played, draw one card, after which you can draw one more, if you wish. (Refill the cell to five cards, if needed.) One wrinkle to what's above: Before you play or pass, you can "shoot ahead", that is, add one card to the cards placed in the tunnel by the previous player, adding the same number if they played a set or adding a card to either end of their run. By doing so, you ditch one more card and give you a larger set to play off of. If you empty your hand, you don't draw and skip all future turns. When 1-2 players have "broken out" - or daybreak comes at the bottom of the deck - the round ends; everyone with cards in hand scores points equal to their hand size. After three rounds, whoever has the lowest score wins.

Designer

Saashi

Artist

Takako Takarai

Publisher

Saashi & Saashi

Categories

Card Game

Mechanics

Hand ManagementTrick-taking & Climbing
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