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D-Day Solitaire: Omaha Beach

D-Day Solitaire: Omaha Beach

2024·Sean Cooke, Dan Fournie, Mike Wylie, Grant Wylie

1 players
10 - 45 min
Medium weight: Teach it in one sitting

From BoardGameGeek

“Two kinds of people are staying on this beach-the dead and those who are going to die.” Colonel Taylor, 16th Infantry Regiment, 1st Infantry Division, 6 June 1944 Omaha beach was the most fiercely contested of the five Normandy invasion beaches. After the initial landings at 0631 hours, the success of the Omaha operation remained in doubt until well into D-Day. Fully half of the Allied casualties suffered on the five invasion beaches were incurred on ‘Bloody Omaha'. At noon, General Omar Bradley was contemplating abandoning Omaha and re-directing follow-on forces to Utah beach. This would have been a tremendous setback, jeopardizing the success of the entire Normandy invasion. At stake was the victory of freedom over fascism. Now you are in command, and the decisions are yours… D-Day: Omaha Beach Solitaire has 24 games. You take the role of Major General Leonard Gerow commanding the US Army V Corps for 12 games against an opposing German autonomous player side, referred to as the German BOT side. And you take the role of Generalleutnant Dietrich Kraiss for 12 games commanding the German 352nd Infantry Division against an American BOT side. Each opposing BOT side is rated for its skill: Challenging for 4 games, Veteran for 4 games, and Tough for 4 games. One side (either American or German) is played by you and uses their player actions. The BOT opponent uses the solitaire actions for the other side. A player can issue one action per game turn from their available actions. You also have the option of using a Flank Attack with a supporting flanking action to the one main action played. Your choices can cause Die Roll Modifiers (DRM) that affect attacks with results that cause unit eliminations and movement to occur. The object of the game for the American player is to defeat the Germans by the end of the game. This is accomplished by eliminating ALL German strongpoints and ALL units from at least 2 of the 3 Towns, at the end of any turn. The object of the game for the German player is to eliminate ALL American units in any 3 or more bluff areas, at the end of Turn 18. All you will need is a pen, a die, and a sense of adventure to play the game. -description from the publisher

D-Day Solitaire: Omaha Beach

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About D-Day Solitaire: Omaha Beach

From BoardGameGeek:

“Two kinds of people are staying on this beach-the dead and those who are going to die.” Colonel Taylor, 16th Infantry Regiment, 1st Infantry Division, 6 June 1944 Omaha beach was the most fiercely contested of the five Normandy invasion beaches. After the initial landings at 0631 hours, the success of the Omaha operation remained in doubt until well into D-Day. Fully half of the Allied casualties suffered on the five invasion beaches were incurred on ‘Bloody Omaha'. At noon, General Omar Bradley was contemplating abandoning Omaha and re-directing follow-on forces to Utah beach. This would have been a tremendous setback, jeopardizing the success of the entire Normandy invasion. At stake was the victory of freedom over fascism. Now you are in command, and the decisions are yours… D-Day: Omaha Beach Solitaire has 24 games. You take the role of Major General Leonard Gerow commanding the US Army V Corps for 12 games against an opposing German autonomous player side, referred to as the German BOT side. And you take the role of Generalleutnant Dietrich Kraiss for 12 games commanding the German 352nd Infantry Division against an American BOT side. Each opposing BOT side is rated for its skill: Challenging for 4 games, Veteran for 4 games, and Tough for 4 games. One side (either American or German) is played by you and uses their player actions. The BOT opponent uses the solitaire actions for the other side. A player can issue one action per game turn from their available actions. You also have the option of using a Flank Attack with a supporting flanking action to the one main action played. Your choices can cause Die Roll Modifiers (DRM) that affect attacks with results that cause unit eliminations and movement to occur. The object of the game for the American player is to defeat the Germans by the end of the game. This is accomplished by eliminating ALL German strongpoints and ALL units from at least 2 of the 3 Towns, at the end of any turn. The object of the game for the German player is to eliminate ALL American units in any 3 or more bluff areas, at the end of Turn 18. All you will need is a pen, a die, and a sense of adventure to play the game. -description from the publisher

Designers

Sean Cooke, Dan Fournie, Mike Wylie, Grant Wylie

Artist

Sean Cooke

Publisher

Worthington Publishing, LLC

Categories

WargameWorld War II

Mechanics

Dice RollingRoll & Write / Paper-and-PencilSolo / Solitaire Game
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