2024Joseph M. Balkoski, Chris Withers
- Videos
- 57
- Creators
- 6
2 - 4 players60 - 600 minHeavy weight

1979Joseph M. Balkoski
Mostly playthroughs. Ney vs. Wellington: The Battle of Quatre Bras is covered on BoardGameVideo.com by 1 how-to-play guides and 4 recorded sessions.
From BoardGameGeek
Battalion level simulation of the Battle of Quatre Bras, 16th June 1815, 2 days before Waterloo. Uses the Wellington's Victory game system. Each infantry/cavalry unit is a battalion with each strength point = 100 men. Each artillery counter is a battery with each strength point = 1 gun. Sequence of play is asymmetrical. Rules include facing, formation (line, extended line, column, square, skirmish), cavalry charge and counter charge, army morale, command control and everything one would expect from a tactical Napoleonic era game. Victory determined by capturing objectives and killing SPs as well as breaking the enemy army's morale. SYSTEM: Wellington's Victory System (WVS) - scale = 100 yard/hex (91 m/hex); - time = 15 min/GT; - size = 100 men/SP (Regimental/Battalion Size )
Ney vs. Wellington: The Battle of Quatre Bras has 5 videos from 2 creators: 1 how-to-play guide and 4 playthroughs. They date from 2023 to October 2024.
To learn the rules, start with "NvW - intro" by calandale, which runs 2 h 25 min.
To see it played, watch "NvW - 2" by calandale, one of 4 playthroughs.
If you like it, try Thunder on the Mississippi: Grant's Vicksburg Campaign, On to Richmond II: The Union Strikes South, Roads to Gettysburg II: Lee Strikes North and Operation Typhoon: The German Assault on Moscow, 1941, also by Joseph M. Balkoski.
2024Joseph M. Balkoski, Chris Withers
2 - 4 players60 - 600 minHeavy weight
2023Joseph M. Balkoski, Ed Beach, Chris Withers
1 - 2 players60 - 1200 minHeavy weight
2018Joseph M. Balkoski, Ed Beach, Mike Belles, Chris Withers
2 players60 - 1200 minHeavy weight
1978Joe Angiolillo, Joseph M. Balkoski
2 players1500 minHeavy weight
From BoardGameGeek:
Battalion level simulation of the Battle of Quatre Bras, 16th June 1815, 2 days before Waterloo. Uses the Wellington's Victory game system. Each infantry/cavalry unit is a battalion with each strength point = 100 men. Each artillery counter is a battery with each strength point = 1 gun. Sequence of play is asymmetrical. Rules include facing, formation (line, extended line, column, square, skirmish), cavalry charge and counter charge, army morale, command control and everything one would expect from a tactical Napoleonic era game. Victory determined by capturing objectives and killing SPs as well as breaking the enemy army's morale. SYSTEM: Wellington's Victory System (WVS) - scale = 100 yard/hex (91 m/hex); - time = 15 min/GT; - size = 100 men/SP (Regimental/Battalion Size )
Designer
Joseph M. Balkoski
Artists
Redmond Aksel Simonsen, Elizabeth Thompson, Lady Butler
Publisher
SPI (Simulations Publications, Inc.)
Categories
Mechanics