2018Michael Fox (II), Rory O'Connor
- Videos
- 31
- Creators
- 23
2 - 4 players45 - 60 minMedium weight

2024Ricky Haggett, Richard Hogg, David King (II)
Mainly reviews. Wilmot's Warehouse is covered on BoardGameVideo.com by 5 reviews, 2 recorded sessions, and 1 unboxings.
From BoardGameGeek
In Wilmot's Warehouse, your team will work co-operatively to organize the warehouse, using memory, imagination, and silly stories you make up. Draw product tiles from the stack, discuss what they look like, and place them somewhere you'll remember. After you place each tile, you flip it over and can't look at it again until the end of the game, so your team has to remember where you've placed previous tiles as you decide where to place new ones. At the end of the game, in a five-minute rush, your team has to match all 35 face-down tiles with customer cards. Consult your performance review to see how well you did! -description from the publisher
Wilmot's Warehouse has 8 videos from 8 creators: 5 reviews, 2 playthroughs and 1 unboxing. They date from 2024 to November 2025.
For an opinion before you buy, start with "Wilmot's Warehouse: My Favorite Mechanism" by Stonemaier Games. 5 creators have reviewed it. To see it played, watch "This Story Board Game Tests Memory In A New Way | Wilmot’s Warehouse Gameplay" by Bryle On Board Games, one of 2 playthroughs.
If you like it, try Holding On: The Troubled Life of Billy Kerr, Monster Chase, TIME Stories Revolution: The Hadal Project or Bureau of Investigation: Investigations in Arkham & Elsewhere, which share several of its mechanics.
2018Michael Fox (II), Rory O'Connor
2 - 4 players45 - 60 minMedium weight
2009Antoine Bauza
1 - 6 players10 minLight weight
2020Kevin Delp, Melissa Delp, Manuel Rozoy
1 - 4 players180 minMedium weight
2022Grégory Privat
1 - 8 players120 - 240 minMedium weight
From BoardGameGeek:
In Wilmot's Warehouse, your team will work co-operatively to organize the warehouse, using memory, imagination, and silly stories you make up. Draw product tiles from the stack, discuss what they look like, and place them somewhere you'll remember. After you place each tile, you flip it over and can't look at it again until the end of the game, so your team has to remember where you've placed previous tiles as you decide where to place new ones. At the end of the game, in a five-minute rush, your team has to match all 35 face-down tiles with customer cards. Consult your performance review to see how well you did! -description from the publisher
Designers
Ricky Haggett, Richard Hogg, David King (II)
Artist
Richard Hogg
Publisher
CMYK
Categories
Mechanics