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The Harvest: A Fight City Card Game

The Harvest: A Fight City Card Game

2024·James Ernest

2 - 5 players
20 - 40 min

From BoardGameGeek

The Harvest. A Fight City Card Game is a game of crime and politics in historic Selaria, Mississippi, better known as Fight City. You need a 36-card deck and some chips for keeping score. Players start with 21 health points, and the goal is to drive your opponent's health to zero. Each card has a value between 1 and 6 on the front, and another value on the back. The 36 cards represent all combinations of the numbers 1 through 6, front and back. Each card also has an ability on the front, and a reset cost on the back. Players start with hands of three, with three more cards in the middle, called The Street. This setup can be random, or it can be chosen in an opening draft. On each turn, you may either activate a card in your hand or in the Street; attack with a card in your hand; reset a card in your hand; or buy the top card of the deck. When a player takes damage, such as from an attack, they may prevent some or all of the damage by moving cards from the Street into the attacking player's hand. But they can only give change up to the value of the attack, with certain restrictions on answering one card with one card. The value of damage prevention depends on what cards are in the Street, and what cards the defender is willing to pass. -description from the publisher

The Harvest: A Fight City Card Game

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How to Play The Harvest, by James ErnestHow to play17:07

How to Play The Harvest, by James Ernest

James Ernest

James Ernest

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James Ernest
James Ernest
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About The Harvest: A Fight City Card Game

From BoardGameGeek:

The Harvest. A Fight City Card Game is a game of crime and politics in historic Selaria, Mississippi, better known as Fight City. You need a 36-card deck and some chips for keeping score. Players start with 21 health points, and the goal is to drive your opponent's health to zero. Each card has a value between 1 and 6 on the front, and another value on the back. The 36 cards represent all combinations of the numbers 1 through 6, front and back. Each card also has an ability on the front, and a reset cost on the back. Players start with hands of three, with three more cards in the middle, called The Street. This setup can be random, or it can be chosen in an opening draft. On each turn, you may either activate a card in your hand or in the Street; attack with a card in your hand; reset a card in your hand; or buy the top card of the deck. When a player takes damage, such as from an attack, they may prevent some or all of the damage by moving cards from the Street into the attacking player's hand. But they can only give change up to the value of the attack, with certain restrictions on answering one card with one card. The value of damage prevention depends on what cards are in the Street, and what cards the defender is willing to pass. -description from the publisher

Designer

James Ernest

Publisher

Crab Fragment Labs

Categories

Card Game

Mechanics

Combat Resolution
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