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Asteroid Zero-Four

Asteroid Zero-Four

1979·Stephen V. Cole

2 players
60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The premise of this two-player SF wargame is that the US and USSR have established competing well-armed mining operations in the asteroid belt when a period of massive solar flares makes manned space travel inside the orbit of Mars impossible. A nuclear war between the two mining bases then begins, featuring both missiles and spacecraft; the winning power will dominate mining operations in the belt (and Earth's manufacturing economy) for years to come. The playing time is optimistically marked as one hour, but the game actually says "one to four hours." This is Task Force Game #2 (also #1002), one of Task Force's series of microgames.

Asteroid Zero-Four

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Asteroid Zero-Four (Task Force Games) Review & How to PlayHow to play32:46

Asteroid Zero-Four (Task Force Games) Review & How to Play

Tabletop Sci-Fi

Tabletop Sci-Fi

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Tabletop Sci-Fi
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About Asteroid Zero-Four

From BoardGameGeek:

The premise of this two-player SF wargame is that the US and USSR have established competing well-armed mining operations in the asteroid belt when a period of massive solar flares makes manned space travel inside the orbit of Mars impossible. A nuclear war between the two mining bases then begins, featuring both missiles and spacecraft; the winning power will dominate mining operations in the belt (and Earth's manufacturing economy) for years to come. The playing time is optimistically marked as one hour, but the game actually says "one to four hours." This is Task Force Game #2 (also #1002), one of Task Force's series of microgames.

Designer

Stephen V. Cole

Artists

Alvin Belflower, Allen D. Eldridge

Publisher

Task Force Games

Categories

Science FictionWargame

Mechanics

Dice RollingHex GridSimulation
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Asteroid Zero-Four
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