1975Edward Curran, Frank Davis, Irad B. Hardy, David C. Isby, Tom Walczyk
- Videos
- 13
- Creators
- 6
2 players90 minLight weight

1972Lenny Glynn, David C. Isby
From BoardGameGeek
Soldiers is a tactical company level game of warfare in the brief, mobile phase at the beginning of the First World War. This was the time before paralyzing trench lines had been dug and consolidated. The original rules credit both Isby and Glynn as designers, but the errata indicates Isby was the designer, and Glynn was the developer. In Moves #4 Isby describes Dunnigan suggesting the design to him in the original S&T basement premises a good two years before the game was published, giving him an extended time (compared to the usual SPI schedule) to research, design and test his prototype. He was able to trial 40 scenario proposals before settling on the set provided. This helps explain why it is such a good polished game which still holds up; the recent S&T game First Blood, Second Marne by Ty Bomba draws heavily on it.
Soldiers: Tactical Combat in 1914-15 has 2 videos from 1 creator: 2 playthroughs. They date from June 2024.
If you like it, try Napoleon at War: Four Battles, Marengo: Napoleon in Italy, 14 June 1800 and Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's, also by David C. Isby, or Spies!, also by Lenny Glynn.
1975Edward Curran, Frank Davis, Irad B. Hardy, David C. Isby, Tom Walczyk
2 players90 minLight weight
1975David C. Isby
2 players120 minLight weight
1975Jim Dunnigan, David C. Isby
2 players120 minMedium weight
From BoardGameGeek:
Soldiers is a tactical company level game of warfare in the brief, mobile phase at the beginning of the First World War. This was the time before paralyzing trench lines had been dug and consolidated. The original rules credit both Isby and Glynn as designers, but the errata indicates Isby was the designer, and Glynn was the developer. In Moves #4 Isby describes Dunnigan suggesting the design to him in the original S&T basement premises a good two years before the game was published, giving him an extended time (compared to the usual SPI schedule) to research, design and test his prototype. He was able to trial 40 scenario proposals before settling on the set provided. This helps explain why it is such a good polished game which still holds up; the recent S&T game First Blood, Second Marne by Ty Bomba draws heavily on it.
Designers
Lenny Glynn, David C. Isby
Artist
Redmond Aksel Simonsen
Publisher
SPI (Simulations Publications, Inc.)
Categories
Mechanics