Mysticana: Harbingers

Mysticana: HarbingersExpansion

2025Dustin Dobson, Jamie Thul

1 - 2 players
30 min
1.0/5 weight

From BoardGameGeek

Three horrific harbingers herald the crises to come. As a powerful seer, use your mystic visions to prepare against the ever-worsening perils. Harbingers builds on the existing Mysticana solo game Nine Perils with new Harbingers, special abilities, escalating challenges across three rounds, and a cooperative mode for 2 players. Harbingers is an expansion to the Mysticana deck that can be played solo or in a 2-players co-op mode. It is based on the gameplay of Nine Perils and introduces 6 double-sided cards with Harbingers on the front and Visions on the back. Each game uses 3 Harbingers and 3 Visions: Harbingers are placed above the timeline and introduce additional restrictions to some perils, while Visions provide one-time effects that help the player. The game is played over 3 rounds, with an increasing number of Harbingers in play each round. Win all 3 rounds to win the game. In the cooperative mode, players strategize together without revealing their cards and, each turn, choose one player to play. Mysticana is a Foundation Deck: an 18-card deck that includes multiple core games using just the base cards with even more games added through small expansions. The deck features cards with 6 ranks across 3 suits (elements) which have a “rock-paper-scissors” hierarchy. While each game might make use of the deck's design in different ways, the flexible foundation enables new games to fit in seamlessly alongside previous entries.

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Purple Moose Plays
Purple Moose Plays
1 video of this game

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2024Dustin Dobson, Milan Zivkovic

Videos
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Mainly reviews

1 - 5 players20 - 40 min1.6 weight

About Mysticana: Harbingers

From BoardGameGeek:

Three horrific harbingers herald the crises to come. As a powerful seer, use your mystic visions to prepare against the ever-worsening perils. Harbingers builds on the existing Mysticana solo game Nine Perils with new Harbingers, special abilities, escalating challenges across three rounds, and a cooperative mode for 2 players. Harbingers is an expansion to the Mysticana deck that can be played solo or in a 2-players co-op mode. It is based on the gameplay of Nine Perils and introduces 6 double-sided cards with Harbingers on the front and Visions on the back. Each game uses 3 Harbingers and 3 Visions: Harbingers are placed above the timeline and introduce additional restrictions to some perils, while Visions provide one-time effects that help the player. The game is played over 3 rounds, with an increasing number of Harbingers in play each round. Win all 3 rounds to win the game. In the cooperative mode, players strategize together without revealing their cards and, each turn, choose one player to play. Mysticana is a Foundation Deck: an 18-card deck that includes multiple core games using just the base cards with even more games added through small expansions. The deck features cards with 6 ranks across 3 suits (elements) which have a “rock-paper-scissors” hierarchy. While each game might make use of the deck's design in different ways, the flexible foundation enables new games to fit in seamlessly alongside previous entries.

Designers

Dustin Dobson, Jamie Thul

Artist

Filip Popovic

Categories

Expansion for Base-gameCard GameFantasyPrint & Play

Mechanics

Hand ManagementSolo / Solitaire Game
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