2024Romaric Galonnier, Anthony Perone
- Videos
- 66
- Creators
- 58
2 - 5 players20 - 30 minLight weight

2024中村 泰之 (Yasuyuki Nakamura), Anthony Perone
Mainly reviews. Lone Wolves is covered on BoardGameVideo.com by 7 reviews, 2 how-to-play guides, 1 recorded sessions, and 3 unboxings.
From BoardGameGeek
Players become the leaders of wolf packs in Lone Wolves, vying over regions to become the Alpha. To assert your dominance and ensure victory, dispatch wolves to territories. The stronger wolf wins, strengthening your pack's position - but despite gaining a scar from the battle and becoming a lone wolf, the weaker one learns from the experience, improving its pack's status for the next encounter. In your struggle, know when to bare your teeth - and when to go it alone. Lone Wolves is a two-player dueling game with trick-taking and area-majority elements that is played over thirteen rounds (tricks). Players start with thirteen cards, and each trick consists of players playing a single wolf card, of which there are five suits each with cards 2-7 (thirty cards). The cards, however, are played into one of five territories of your choosing, each awarding points to the player who controls it at game's end. The value of the card represents the strength dispatched to that territory. The winning card in a trick remains face up, while the other player's wolf is flipped to its lone wolf side (with a strength of 1). The owner of the losing card gains a scar token to be placed in a territory, and scar tokens have effects such as awarding points for specific cards played into territories, altering strength values, or affecting points awarded in territories. Distinguishing itself from most trick-taking games, however, the trump suit in Lone Wolves is dynamic, shifting as the game progresses! Once all scar tokens have been obtained from one territory, the corresponding suit becomes trump; once it happens a second time, the trump suit changes again. The push-and-pull of knowing when to take or lose the trick means that there are no weak hands - just weak leaders! -description from the publisher
Lone Wolves has 13 videos from 10 creators: 7 reviews, 2 how-to-play guides, 1 playthrough and 3 unboxings. They date from 2024 to September 2026.
To learn the rules, start with "Lone Wolves - 2 Player How to Play" by Merry Married Meeples, which runs 10 min.
For an opinion before you buy, start with "Lone Wolves Review: You Can't Pluralize the Lone Ranger" by The Dice Tower. 7 creators have reviewed it. To see it played, watch "Lone Wolves Playthrough | Shadow of the Game" by Shadow of the Game.
If you like it, try Courtisans, Last Lantern, Daydream and Run Run Run! (2nd Edition), also by Anthony Perone.
8 of 10
2024Romaric Galonnier, Anthony Perone
2 - 5 players20 - 30 minLight weight
2025Jérémy Ducret, Gricha German, Anthony Perone
2 - 4 players30 min
2025Anthony Perone, Benoit Turpin
1 - 5 players15 - 30 minLight weight
2024Bruno Cathala, Anthony Perone
1 - 4 players30 minMedium weight
From BoardGameGeek:
Players become the leaders of wolf packs in Lone Wolves, vying over regions to become the Alpha. To assert your dominance and ensure victory, dispatch wolves to territories. The stronger wolf wins, strengthening your pack's position - but despite gaining a scar from the battle and becoming a lone wolf, the weaker one learns from the experience, improving its pack's status for the next encounter. In your struggle, know when to bare your teeth - and when to go it alone. Lone Wolves is a two-player dueling game with trick-taking and area-majority elements that is played over thirteen rounds (tricks). Players start with thirteen cards, and each trick consists of players playing a single wolf card, of which there are five suits each with cards 2-7 (thirty cards). The cards, however, are played into one of five territories of your choosing, each awarding points to the player who controls it at game's end. The value of the card represents the strength dispatched to that territory. The winning card in a trick remains face up, while the other player's wolf is flipped to its lone wolf side (with a strength of 1). The owner of the losing card gains a scar token to be placed in a territory, and scar tokens have effects such as awarding points for specific cards played into territories, altering strength values, or affecting points awarded in territories. Distinguishing itself from most trick-taking games, however, the trump suit in Lone Wolves is dynamic, shifting as the game progresses! Once all scar tokens have been obtained from one territory, the corresponding suit becomes trump; once it happens a second time, the trump suit changes again. The push-and-pull of knowing when to take or lose the trick means that there are no weak hands - just weak leaders! -description from the publisher
Designers
中村 泰之 (Yasuyuki Nakamura), Anthony Perone
Artists
Zingco Kang, Yuan Momoco
Publisher
Wonderful World Board Games
Categories
Mechanics