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Advanced Persistent Threat

Advanced Persistent Threat

2025

Videos
9
Creators
3

Mainly reviews. Advanced Persistent Threat is covered on BoardGameVideo.com by 5 reviews, 2 how-to-play guides, and 2 unboxings.

2 - 8 players
20 - 45 min
Light weight: Learn it in minutes

From BoardGameGeek

Welcome to the world of strategic cyber warfare, where nation state hackers engage in a constant battle for global network dominance. Can you become the ultimate Advanced Persistent Threat? Players begin by choosing an Adversary card to represent them and placing the rest back in the box. The game consists of Staging Servers, Production Servers, Software, Malware, Exploits and Zero Days. To begin, players take a Staging Server, Small DDOS Zero-Day card, and reference card and place them on the table in front of them. This is your Network into which you will be playing cards Shuffle the remaining cards and deal 5 to each player, placing the rest of the deck face down in the center of the table. Decide who goes first and take turns going clockwise around the table. Each turn is made up of 4 steps. First, check your Network for any cards with mandatory or optional “beginning of your turn” effects. These trigger now. Second, draw a card from the deck and place it in your hand Third, play one card from your hand. Production Servers, Staging Servers, and Software are played into your Network. Malware is played into other players' networks, and Exploits can be played for an instant effect. When playing any card, read the effects out loud and perform their action. Software and Malware card effects apply to the whole Network. Software has positive effects and can only be installed above a server that does not have any other Software or Malware installed above it Malware can be installed on top of Software canceling out the Software effect. If a Server is Uninstalled, Deleted, or Stolen, any Software or Malware installed above that Server are also discarded or stolen with it. If a Server instructs you to “return this card to your hand” only the server card is returned. Any cards above it are discarded. Exploit cards can be played for immediate effects and must then be discarded You can also play as many Zero-Day cards as you want, during any players' turn Fourth and lastly, discard down to a maximum of 7 cards The first player to have 6 servers in their network wins! If the deck runs out of cards before any player reaches 6 servers, the player with the most servers wins. -description from the designer

Advanced Persistent Threat

Watch first

Learn to play

How to Play Advanced Persistent Threat13:44

How to Play Advanced Persistent Threat

Tabletop Gaming Guild

Tabletop Gaming Guild

Review

Advanced Persistent Threat Preview8:46

Advanced Persistent Threat Preview

Game Boy Geek

Game Boy Geek

Which Advanced Persistent Threat video should I watch?

Advanced Persistent Threat has 9 videos from 3 creators: 5 reviews, 2 how-to-play guides and 2 unboxings. They date from 2024 to June 2025.

To learn the rules, start with "How to Play Advanced Persistent Threat" by Tabletop Gaming Guild, which runs 14 min.

For an opinion before you buy, start with "Advanced Persistent Threat Preview" by Game Boy Geek. 3 creators have reviewed it.

If you like it, try Mindbug: First Contact, KeyForge: Call of the Archons, ERA or Re;ACT: The Arts of War, which share several of its mechanics.

All videos

Advanced Persistent Threat PreviewReview8:46

Advanced Persistent Threat Preview

Game Boy Geek

Game Boy Geek

TABLE TOP GAMING GUILD FULL REVIEW of Advanced Persistent Threat!Review2:07

TABLE TOP GAMING GUILD FULL REVIEW of Advanced Persistent Threat!

APTGame

APTGame

TABLE TOP VIBES FULL REVIEW of Advanced Persistent Threat!Review9:14

TABLE TOP VIBES FULL REVIEW of Advanced Persistent Threat!

APTGame

APTGame

POWRDRAGN Reviews Advanced Persistent Threat!Review0:58

POWRDRAGN Reviews Advanced Persistent Threat!

APTGame

APTGame

How to Play Advanced Persistent ThreatHow to play13:44

How to Play Advanced Persistent Threat

Tabletop Gaming Guild

Tabletop Gaming Guild

Advanced Persistent Threat Board Game ReviewReview14:52

Advanced Persistent Threat Board Game Review

Tabletop Gaming Guild

Tabletop Gaming Guild

Advanced Persistent Threat Board Game UnboxingUnboxing4:16

Advanced Persistent Threat Board Game Unboxing

Tabletop Gaming Guild

Tabletop Gaming Guild

What's In The Box?Unboxing0:29

What's In The Box?

APTGame

APTGame

How To Play Advanced Persistent ThreatHow to play2:22

How To Play Advanced Persistent Threat

APTGame

APTGame

Creators who cover this

All channels
APTGame
APTGame
5 videos of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
3 videos of this game
Game Boy Geek
Game Boy Geek
1 video of this game

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KeyForge: Call of the Archons

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About Advanced Persistent Threat

From BoardGameGeek:

Welcome to the world of strategic cyber warfare, where nation state hackers engage in a constant battle for global network dominance. Can you become the ultimate Advanced Persistent Threat? Players begin by choosing an Adversary card to represent them and placing the rest back in the box. The game consists of Staging Servers, Production Servers, Software, Malware, Exploits and Zero Days. To begin, players take a Staging Server, Small DDOS Zero-Day card, and reference card and place them on the table in front of them. This is your Network into which you will be playing cards Shuffle the remaining cards and deal 5 to each player, placing the rest of the deck face down in the center of the table. Decide who goes first and take turns going clockwise around the table. Each turn is made up of 4 steps. First, check your Network for any cards with mandatory or optional “beginning of your turn” effects. These trigger now. Second, draw a card from the deck and place it in your hand Third, play one card from your hand. Production Servers, Staging Servers, and Software are played into your Network. Malware is played into other players' networks, and Exploits can be played for an instant effect. When playing any card, read the effects out loud and perform their action. Software and Malware card effects apply to the whole Network. Software has positive effects and can only be installed above a server that does not have any other Software or Malware installed above it Malware can be installed on top of Software canceling out the Software effect. If a Server is Uninstalled, Deleted, or Stolen, any Software or Malware installed above that Server are also discarded or stolen with it. If a Server instructs you to “return this card to your hand” only the server card is returned. Any cards above it are discarded. Exploit cards can be played for immediate effects and must then be discarded You can also play as many Zero-Day cards as you want, during any players' turn Fourth and lastly, discard down to a maximum of 7 cards The first player to have 6 servers in their network wins! If the deck runs out of cards before any player reaches 6 servers, the player with the most servers wins. -description from the designer

Publisher

Self-published

Categories

Card GameScience Fiction

Mechanics

Combat ResolutionHand ManagementTake That
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