2019Michael Boggs, Nate French, Caleb Grace
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- Creators
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1 - 4 players45 - 90 min3.0 weight


2026·Nick Raynor, Jon Micah Tyson
Mostly reviews and how-to-play. Red Tides: A Tale of New Caribbea is covered on BoardGameVideo.com by 2 reviews, 2 how-to-play guides, and 1 recorded sessions.
From BoardGameGeek
Red Tides: A Tale of New Caribbea is a co-operative boss-battling naval strategy game. You and your fellow pirate captains begin with small ships, basic cannons, and a humble crew. Over the course of ten rounds, you hunt merchant ships, gather plunder, upgrade your vessel, and face increasingly powerful foes - including the dreaded Pirate Lords. Your ultimate goal is to take down the tyrannical pirate king John Davies and his monstrous flagship, The Dead Drifter. Combat features tactical movement and dice-driven volleys at different ranges (long, medium, close), with opportunities to board and seize enemy ships. Plunder gains you cannons, gold, and upgrades, while faction-specific powers and fate dice add strategic flair. The game escalates across three acts from scrappy survival to epic naval warfare, culminating in a final showdown. Win, and New Caribbea is free; lose, and you sail again another day. -description from the designer


From BoardGameGeek:
Red Tides: A Tale of New Caribbea is a co-operative boss-battling naval strategy game. You and your fellow pirate captains begin with small ships, basic cannons, and a humble crew. Over the course of ten rounds, you hunt merchant ships, gather plunder, upgrade your vessel, and face increasingly powerful foes - including the dreaded Pirate Lords. Your ultimate goal is to take down the tyrannical pirate king John Davies and his monstrous flagship, The Dead Drifter. Combat features tactical movement and dice-driven volleys at different ranges (long, medium, close), with opportunities to board and seize enemy ships. Plunder gains you cannons, gold, and upgrades, while faction-specific powers and fate dice add strategic flair. The game escalates across three acts from scrappy survival to epic naval warfare, culminating in a final showdown. Win, and New Caribbea is free; lose, and you sail again another day. -description from the designer
Designers
Nick Raynor, Jon Micah Tyson
Artist
Jon Micah Tyson
Categories
Mechanics