Red Tides: A Tale of New Caribbea

Red Tides: A Tale of New Caribbea

2026Nick Raynor, Jon Micah Tyson

Videos
6
Creators
4

Mostly reviews and how-to-play. Red Tides: A Tale of New Caribbea is covered on BoardGameVideo.com by 2 reviews, 2 how-to-play guides, and 1 recorded sessions.

1 - 4 players
60 - 240 min
3.0/5 weight

From BoardGameGeek

Red Tides: A Tale of New Caribbea is a co-operative boss-battling naval strategy game. You and your fellow pirate captains begin with small ships, basic cannons, and a humble crew. Over the course of ten rounds, you hunt merchant ships, gather plunder, upgrade your vessel, and face increasingly powerful foes - including the dreaded Pirate Lords. Your ultimate goal is to take down the tyrannical pirate king John Davies and his monstrous flagship, The Dead Drifter. Combat features tactical movement and dice-driven volleys at different ranges (long, medium, close), with opportunities to board and seize enemy ships. Plunder gains you cannons, gold, and upgrades, while faction-specific powers and fate dice add strategic flair. The game escalates across three acts from scrappy survival to epic naval warfare, culminating in a final showdown. Win, and New Caribbea is free; lose, and you sail again another day. -description from the designer

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About Red Tides: A Tale of New Caribbea

From BoardGameGeek:

Red Tides: A Tale of New Caribbea is a co-operative boss-battling naval strategy game. You and your fellow pirate captains begin with small ships, basic cannons, and a humble crew. Over the course of ten rounds, you hunt merchant ships, gather plunder, upgrade your vessel, and face increasingly powerful foes - including the dreaded Pirate Lords. Your ultimate goal is to take down the tyrannical pirate king John Davies and his monstrous flagship, The Dead Drifter. Combat features tactical movement and dice-driven volleys at different ranges (long, medium, close), with opportunities to board and seize enemy ships. Plunder gains you cannons, gold, and upgrades, while faction-specific powers and fate dice add strategic flair. The game escalates across three acts from scrappy survival to epic naval warfare, culminating in a final showdown. Win, and New Caribbea is free; lose, and you sail again another day. -description from the designer

Designers

Nick Raynor, Jon Micah Tyson

Artist

Jon Micah Tyson

Categories

AdventureNauticalPirates

Mechanics

Cooperative GameDice RollingDie Icon ResolutionDifferent Dice Movement
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