
2025Connor Wake
Mainly reviews. Hedge Mage is covered on BoardGameVideo.com by 8 reviews, 3 how-to-play guides, 1 recorded sessions, 1 unboxings, and 1 other video.
From BoardGameGeek
In Hedge Mage, you build a hedge maze of polyominoes to prevent your rival from stealing your gnomes, while simultaneously navigating your other neighbor's maze to nab their gnomes. In this puzzly combination of polyomino placement and tactical movement, these moderately powered wizards have only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage's yard to yoink their gnomes, while keeping another rival mage from snagging yours, it's going to take both powers you've got. Harness your horticulture magic to gather the greatest gnome collection! In more detail, each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to specific enchantment cards. If all ten hedge cards have been revealed, or if a player has rescued all gnomes from their rival's board, the game ends and you move on to scoring. Whoever has the most points wins!
Hedge Mage has 14 videos from 12 creators: 8 reviews, 3 how-to-play guides, 1 playthrough, 1 unboxing and 1 other video. They date from 2024 to June 2026.
To learn the rules, start with "Hedge Mage by Floodgate Games - Kickstarter Trailer" by Floodgate Games, which runs 2 min.
For an opinion before you buy, start with "Hedge Mage | Extended Gameplay Preview by Amy & Maggie" by Rahdo Runs Through. 8 creators have reviewed it. To see it played, watch "Hedge Mage | A Rahdo Preview by Amy & Maggie" by Rahdo Runs Through.
If you like it, try Umbra Via, Out of Sorts, Club Spooky and That's the Spirit!, also by Connor Wake.
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From BoardGameGeek:
In Hedge Mage, you build a hedge maze of polyominoes to prevent your rival from stealing your gnomes, while simultaneously navigating your other neighbor's maze to nab their gnomes. In this puzzly combination of polyomino placement and tactical movement, these moderately powered wizards have only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage's yard to yoink their gnomes, while keeping another rival mage from snagging yours, it's going to take both powers you've got. Harness your horticulture magic to gather the greatest gnome collection! In more detail, each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to specific enchantment cards. If all ten hedge cards have been revealed, or if a player has rescued all gnomes from their rival's board, the game ends and you move on to scoring. Whoever has the most points wins!
Designer
Connor Wake
Artist
Josh Nelson
Publisher
Floodgate Games
Categories
Mechanics