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Prickly Path

Prickly Path

2023·Corné van Moorsel

2 - 4 players
15 - 30 min

From BoardGameGeek

Players take turns moving their playing piece according to a die roll in zig-zag fashion across a large hexagonal grid consisting of 70 hexagonal spaces. Each player chooses whether to place one of his three types of cactus tokens onto the space that he lands on or to give his opponents a chance to place a token there. Play continues until all the spaces are filled. At that point, the players score for each group --- that is, all adjacent tokens are of the same cactus type --- that they have created. The larger the group, the greater the score for that group. The person with the most points wins.

Prickly Path

Which Prickly Path video should I watch?

Prickly Path has 2 videos from 2 creators: 1 how-to-play guide and 1 other video. They date from 2023 to June 2024.

If you like it, try Habitats, Factory Funner, Waddle and Nova Luna, also by Corné van Moorsel.

All videos

How To Play The Family Board Game Prickly Path From SimplyFun29:36

How To Play The Family Board Game Prickly Path From SimplyFun

Lucky Penny Shop

Lucky Penny Shop

Prickly PathHow to play5:26

Prickly Path

SimplyFunVideo

SimplyFunVideo

Creators who cover this

All channels
SimplyFunVideo
SimplyFunVideo
1 video of this game

Games like this

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Habitats

2016·Corné van Moorsel

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38
Creators
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Mainly reviews

1 - 5 players·30 - 50 min·Medium weight

Factory Funner

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Creators
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Mainly reviews

1 - 6 players·20 - 40 min·Medium weight

Waddle

2025·Corné van Moorsel

Videos
19
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Mostly reviews

2 - 5 players·15 - 25 min·Light weight

Nova Luna

2019·Uwe Rosenberg, Corné van Moorsel

Videos
18
Creators
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Mostly reviews and how-to-play

1 - 4 players·30 - 60 min·Light weight

About Prickly Path

From BoardGameGeek:

Players take turns moving their playing piece according to a die roll in zig-zag fashion across a large hexagonal grid consisting of 70 hexagonal spaces. Each player chooses whether to place one of his three types of cactus tokens onto the space that he lands on or to give his opponents a chance to place a token there. Play continues until all the spaces are filled. At that point, the players score for each group --- that is, all adjacent tokens are of the same cactus type --- that they have created. The larger the group, the greater the score for that group. The person with the most points wins.

Designer

Corné van Moorsel

Artist

Laine Garrett

Publisher

SimplyFun

Categories

DiceTerritory Building

Mechanics

Dice RollingGrid MovementHex GridTile Placement
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Prickly Path
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