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Merchants of the Dark Road: Secret Villages

Merchants of the Dark Road: Secret Villages

Expansion

Brian Suhre

1 - 4 players
60 - 120 min

From BoardGameGeek

As in years past, there is money and fame to be earned from buying and selling goods along the Dark Road. This winter, however, Highreach is alive with secrets and rumors... the clever merchant who takes notice can trade in something as valuable as any goods—information. Hidden paths to three secret villages have been discovered. In each village lies opportunity for intrepid merchants willing to engage the rangers, delvers, and pilgrims who choose to live in these small settlements off the beaten path. And everyone is talking about the latest news out of Farglen—it seems the Baroness of the Bards is missing! While on business in Highreach, merchants should keep their ears open for hints of what befell her, as these rumors are of great interest at the Ringway Inn. This expansion contains two modules: Ringway Rumors and Secret Villages. These modules can be played together or separately. Some content—like the companion die, a set of wagon upgrades, and the all-new event types—can even be used with just the base game. The Ringway Rumors module incentivizes visits to certain districts by providing “rumors” that can be bartered at the Ringway Inn for small favors, while the Secret Villages module offers three new travel destinations as well as “leads” that reward you for repeat trips. All of this integrates smoothly with solitaire play thanks to the addition of a card system that allows the private concern to interact with and balance against these new gameplay features. —description from the publisher

Merchants of the Dark Road: Secret Villages

Watch first

Learn to play

Merchants of the Dark Road Boardgame Playthrough

Merchants of the Dark Road Boardgame Playthrough

Good Time Society

Good Time Society

Review

Merchants of the Dark Road: Secret Villages | Rahdo's Prototype Thoughts

Merchants of the Dark Road: Secret Villages | Rahdo's Prototype Thoughts

Rahdo Runs Through

Rahdo Runs Through

Watch it played

Rahdo Previews Merchants of the Dark Road: Secret Villages

Rahdo Previews Merchants of the Dark Road: Secret Villages

Rahdo Runs Through

Rahdo Runs Through

Which Merchants of the Dark Road: Secret Villages video should I watch?

Merchants of the Dark Road: Secret Villages has 4 videos from 3 creators: 2 reviews, 1 how-to-play guide and 1 playthrough. They date from May to June 2024.

To learn the rules, start with "Merchants of the Dark Road Boardgame Playthrough" by Good Time Society.

For an opinion before you buy, start with "Merchants of the Dark Road: Secret Villages | Rahdo's Prototype Thoughts" by Rahdo Runs Through. To see it played, watch "Rahdo Previews►►► Merchants of the Dark Road: Secret Villages" by Rahdo Runs Through.

All videos

Merchants of the Dark Road: Secret Villages | Rahdo's Prototype ThoughtsReview

Merchants of the Dark Road: Secret Villages | Rahdo's Prototype Thoughts

Rahdo Runs Through

Rahdo Runs Through

Rahdo Previews Merchants of the Dark Road: Secret VillagesPlaythrough

Rahdo Previews Merchants of the Dark Road: Secret Villages

Rahdo Runs Through

Rahdo Runs Through

Is Merchants of the Dark Road + Secret Village Expansion for you? A Quick Overview!Review

Is Merchants of the Dark Road + Secret Village Expansion for you? A Quick Overview!

ShelfClutter

ShelfClutter

Merchants of the Dark Road Boardgame PlaythroughHow to play

Merchants of the Dark Road Boardgame Playthrough

Good Time Society

Good Time Society

Creators who cover this

All channels
Rahdo Runs Through
Rahdo Runs Through
2 videos of this game
Good Time Society
Good Time Society
1 video of this game
ShelfClutter
ShelfClutter
1 video of this game

About Merchants of the Dark Road: Secret Villages

From BoardGameGeek:

As in years past, there is money and fame to be earned from buying and selling goods along the Dark Road. This winter, however, Highreach is alive with secrets and rumors... the clever merchant who takes notice can trade in something as valuable as any goods—information. Hidden paths to three secret villages have been discovered. In each village lies opportunity for intrepid merchants willing to engage the rangers, delvers, and pilgrims who choose to live in these small settlements off the beaten path. And everyone is talking about the latest news out of Farglen—it seems the Baroness of the Bards is missing! While on business in Highreach, merchants should keep their ears open for hints of what befell her, as these rumors are of great interest at the Ringway Inn. This expansion contains two modules: Ringway Rumors and Secret Villages. These modules can be played together or separately. Some content—like the companion die, a set of wagon upgrades, and the all-new event types—can even be used with just the base game. The Ringway Rumors module incentivizes visits to certain districts by providing “rumors” that can be bartered at the Ringway Inn for small favors, while the Secret Villages module offers three new travel destinations as well as “leads” that reward you for repeat trips. All of this integrates smoothly with solitaire play thanks to the addition of a card system that allows the private concern to interact with and balance against these new gameplay features. —description from the publisher

Designer

Brian Suhre

Artist

Andrew Bosley

Publisher

Elf Creek Games

Categories

ExplorationFantasyMedievalTransportation

Mechanics

Dice RollingAction SelectionPick-up and DeliverRondel
View on BoardGameGeek ›
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