Panda Rei

Panda Rei

2024Rafael M. Verri

2 - 5 players
25 - 30 min
1.0/5 weight

From BoardGameGeek

He slept! He slept! The king of the jungle fell asleep! The news echoed throughout the forest that the lion was in a deep sleep, and now, the animals were in an uproar to find a new king, someone who had an air of nobility capable of pleasing mother nature and reigning with authority. Then, the monkey asks the others: ‘Why don't we choose Panda and make him King?' Panda Rei is divided into 2 rounds, each one with 11 turns of card competition between players. In each turn, players will play cards from their hands on the table trying to win to have the preference in choosing the cards played to be placed in front of them to be scored at the end of the game. Normally, to win a dispute, the player must have played the card with the highest value on the table, however, if there is more than one equal card on the table, the card from the largest group repeated on the table with the highest value is what will win the dispute. The winner of the dispute will receive 2 cards from those played on the table and will be the first to choose from those available, following the order of receipt and choice of cards for the players to the left of the winner of the dispute. This way, the last player (the one to the right of the person who won the dispute) will not receive a card in the turn. At the end of two rounds, players will check the cards in front of them and count the points. The player with the most points is the winner! -description from the designer

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Digital Board Gamer
Digital Board Gamer
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About Panda Rei

From BoardGameGeek:

He slept! He slept! The king of the jungle fell asleep! The news echoed throughout the forest that the lion was in a deep sleep, and now, the animals were in an uproar to find a new king, someone who had an air of nobility capable of pleasing mother nature and reigning with authority. Then, the monkey asks the others: ‘Why don't we choose Panda and make him King?' Panda Rei is divided into 2 rounds, each one with 11 turns of card competition between players. In each turn, players will play cards from their hands on the table trying to win to have the preference in choosing the cards played to be placed in front of them to be scored at the end of the game. Normally, to win a dispute, the player must have played the card with the highest value on the table, however, if there is more than one equal card on the table, the card from the largest group repeated on the table with the highest value is what will win the dispute. The winner of the dispute will receive 2 cards from those played on the table and will be the first to choose from those available, following the order of receipt and choice of cards for the players to the left of the winner of the dispute. This way, the last player (the one to the right of the person who won the dispute) will not receive a card in the turn. At the end of two rounds, players will check the cards in front of them and count the points. The player with the most points is the winner! -description from the designer

Designer

Rafael M. Verri

Artist

(Uncredited)

Categories

AnimalsCard Game

Mechanics

Set CollectionTrick-taking
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