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Fantasy Forest

Fantasy Forest

1982·Michael Gray

2 - 4 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

A children's fantasy game from the makers of Dungeons & Dragons Adventure Game. Each player is a young elf traveling through Fantasy Forest. In the middle of the forest is the Magic Mountain where Morley the Wizard lives. The first player to reach Morley's castle wins. Players are dealt a hand of three cards. Cards show a monster type and a number. They are used to move your elf ahead on the path or to challenge another player to a duel. Playing the right color cards at certain points on the board allows a player to take shortcuts. Red spots on the board are ambush spaces. Players landing there must play a card face-up from their hand and then draw the top card off the deck. If the player's card is higher than the drawn card, they move forward the number of spaces equal to their card's number. If their card is lower than the drawn card, they move backwards the number of spaces equal to the drawn card's number. Duels are handled the same way, only they are between players and the winner gets to move to the space in front of the losing player (assuming it is forward movement along the path). In this way players are never really out of the running because they can challenge the leader anytime they draw a strong card.

Fantasy Forest

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FANTASY FOREST retro board game review #boardgamereviews #boardgames #vintagegames #fantasygamesReview5:52

FANTASY FOREST retro board game review #boardgamereviews #boardgames #vintagegames #fantasygames

Wood 4 Sheep Games

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Wood 4 Sheep Games
Wood 4 Sheep Games
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About Fantasy Forest

From BoardGameGeek:

A children's fantasy game from the makers of Dungeons & Dragons Adventure Game. Each player is a young elf traveling through Fantasy Forest. In the middle of the forest is the Magic Mountain where Morley the Wizard lives. The first player to reach Morley's castle wins. Players are dealt a hand of three cards. Cards show a monster type and a number. They are used to move your elf ahead on the path or to challenge another player to a duel. Playing the right color cards at certain points on the board allows a player to take shortcuts. Red spots on the board are ambush spaces. Players landing there must play a card face-up from their hand and then draw the top card off the deck. If the player's card is higher than the drawn card, they move forward the number of spaces equal to their card's number. If their card is lower than the drawn card, they move backwards the number of spaces equal to the drawn card's number. Duels are handled the same way, only they are between players and the winner gets to move to the space in front of the losing player (assuming it is forward movement along the path). In this way players are never really out of the running because they can challenge the leader anytime they draw a strong card.

Designer

Michael Gray

Artist

Larry Elmore

Publisher

Tactical Studies Rules (TSR)

Categories

Children's GameFantasy

Mechanics

Hand Management
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