1970Marvin Glass, Geoffrey Hayes
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2 - 4 players45 minLight weight

1999
From BoardGameGeek
Using a catapult which launches energy spheres, players determine which of three actions can be taken in a turn. Movement action allows the roll of a die, after which forces can be positioned to try and take over strategic locations. Escape action allows captured figures to return to play Launch action lets the player once again fire the catapult, but this time to take out figures on the board. Play progresses until one player occupies all three strategic hexes, or captures 10 opposing figures.
1970Marvin Glass, Geoffrey Hayes
2 - 4 players45 minLight weight
2021Rubén Hernández
1 - 8 players20 minLight weight
From BoardGameGeek:
Using a catapult which launches energy spheres, players determine which of three actions can be taken in a turn. Movement action allows the roll of a die, after which forces can be positioned to try and take over strategic locations. Escape action allows captured figures to return to play Launch action lets the player once again fire the catapult, but this time to take out figures on the board. Play progresses until one player occupies all three strategic hexes, or captures 10 opposing figures.