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Limits of Glory: Santa Maura & Capri

Limits of Glory: Santa Maura & Capri

2025·Andrew Rourke

Videos
7
Creators
4

Mostly unboxings and how-to-play. Limits of Glory: Santa Maura & Capri is covered on BoardGameVideo.com by 2 how-to-play guides, 2 recorded sessions, and 3 unboxings.

1 - 2 players
45 - 60 min

From BoardGameGeek

The third and forth campaigns in our Limits of Glory series are two games in one box. Each game is designed to be a stand-alone shorter game, playable in approximately one hour. The games use the same unique Limits of Glory system, with the same Event clock and Combat system but on a smaller scale. Campaign III in the Limits of Glory series looks at the attempt by the French and Neapolitans under their new King, Joachim Murat, to re-capture the island of Capri just off the Bay of Naples in 1808. This game represents the two week period that covers Murat's invasion of Capri. The game introduces weather effects for the first time in Limits of Glory, as weather was crucial to the outcome of the campaign. The French player must get their troops across the bay, land on Capri and take back the island by capturing Capri Town and Ana Capri. The British must hold on, making the French task as difficult as possible while trying to negotiate favourable surrender terms, hoping for windy weather to bring help from the Royal Navy and perhaps reinforcements. Campaign IV in the Limits of Glory series looks at the British attempt to capture the Ionian island of Santa Maura, modern day Lefkada. The game represents the four week campaign, starting on 21st March, by the British to capture the significant fortification of Santa Maura fortress and consequently, the entire island. Greek patriotism and the desire for independence played a major role in persuading the Albanians to desert the French and the game reflects this with the ability of the Greek commander Kolokotronis to entice Albanian units from neighbouring spaces to desert. Also, for the first time in Limits of Glory, the morale of Camus, the most senior French commander, plays a key role in the game. Once the British are adjacent to the fortress of Santa Maura, Camus must take a morale test following each assault or round of siege. This reflects his nerve breaking and him surrendering the fortress, even though the French forces were still able to resist. The French player must therefore do everything they can to keep the Allies away from the fortress by clever use of secret causeways for manoeuver and the considered positioning of shore batteries. The games use the same single mechanic used in Bonaparte's Eastern Empire and Maida 1806, with the only difference being that each player has three dice rather than four. There are less events, the games are shorter, the maps are smaller but players face all the same difficulties in strategic decisions and balancing when to push and when to wait. -description from the designer

Limits of Glory: Santa Maura & Capri

Watch first

Learn to play

Capri - Limits of Glory - Designers and chat and play intro19:10

Capri - Limits of Glory - Designers and chat and play intro

Prasutagus The Orwell Wargamer

Prasutagus The Orwell Wargamer

Watch it played

Capri Playthrough (from Santa Maura & Capri by Form Square Games)48:33

Capri Playthrough (from Santa Maura & Capri by Form Square Games)

Pushing Cardboard

Pushing Cardboard

Which Limits of Glory: Santa Maura & Capri video should I watch?

Limits of Glory: Santa Maura & Capri has 7 videos from 4 creators: 2 how-to-play guides, 2 playthroughs and 3 unboxings. They date from 2025 to September 2026.

To learn the rules, start with "Capri - Limits of Glory - Designers and chat and play intro" by Prasutagus The Orwell Wargamer, which runs 19 min.

To see it played, watch "Capri Playthrough (from Santa Maura & Capri by Form Square Games)" by Pushing Cardboard, one of 2 playthroughs.

If you like it, try Limits of Glory: Bonaparte's Eastern Empire, Limits of Glory: Donning the Sacred Heart, Limits of Glory: Maida 1806 and Coalitions, also by Andrew Rourke.

All videos

Santa Maura and Capri UnboxingUnboxing11:36

Santa Maura and Capri Unboxing

Pushing Cardboard

Pushing Cardboard

Capri - Limits of Glory - Designers and chat and play introHow to play19:10

Capri - Limits of Glory - Designers and chat and play intro

Prasutagus The Orwell Wargamer

Prasutagus The Orwell Wargamer

Capri Playthrough (from Santa Maura & Capri by Form Square Games)Playthrough48:33

Capri Playthrough (from Santa Maura & Capri by Form Square Games)

Pushing Cardboard

Pushing Cardboard

Santa Maura & Capri First Look & Overview | Napoleonic Wargame | Form Square GamesUnboxing12:57

Santa Maura & Capri First Look & Overview | Napoleonic Wargame | Form Square Games

Zilla Blitz

Zilla Blitz

Limits of Glory: Santa Maura (Form Square) - AAReview (Anniversary End of Siege - April 16, 1810)Playthrough20:52

Limits of Glory: Santa Maura (Form Square) - AAReview (Anniversary End of Siege - April 16, 1810)

KilroyWasHere

KilroyWasHere

Santa Maura - Limits of Glory - Designer chat and play introHow to play29:13

Santa Maura - Limits of Glory - Designer chat and play intro

Prasutagus The Orwell Wargamer

Prasutagus The Orwell Wargamer

Limits of Glory: Santa Maura & Capri (Form Square) - Unbox & First LookUnboxing11:28

Limits of Glory: Santa Maura & Capri (Form Square) - Unbox & First Look

KilroyWasHere

KilroyWasHere

Creators who cover this

All channels
KilroyWasHere
KilroyWasHere
2 videos of this game
Prasutagus The Orwell Wargamer
Prasutagus The Orwell Wargamer
2 videos of this game
Pushing Cardboard
Pushing Cardboard
2 videos of this game
Zilla Blitz
Zilla Blitz
1 video of this game

Games like this

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Limits of Glory: Bonaparte's Eastern Empire

2024·Andrew Rourke

Videos
20
Creators
14
Mostly unboxings and reviews

1 - 2 players·90 - 180 min·Medium weight

Limits of Glory: Donning the Sacred Heart

2026·Andrew Rourke

Videos
16
Creators
4
Mainly playthroughs

1 - 2 players·120 - 180 min

Limits of Glory: Maida 1806

2025·Andrew Rourke

Videos
10
Creators
7
Mostly unboxings

1 - 2 players·90 - 150 min·Medium weight

Coalitions

2026·Andrew Rourke

Videos
6
Creators
5
Mostly reviews and unboxings

1 - 6 players·60 - 180 min·Medium weight

About Limits of Glory: Santa Maura & Capri

From BoardGameGeek:

The third and forth campaigns in our Limits of Glory series are two games in one box. Each game is designed to be a stand-alone shorter game, playable in approximately one hour. The games use the same unique Limits of Glory system, with the same Event clock and Combat system but on a smaller scale. Campaign III in the Limits of Glory series looks at the attempt by the French and Neapolitans under their new King, Joachim Murat, to re-capture the island of Capri just off the Bay of Naples in 1808. This game represents the two week period that covers Murat's invasion of Capri. The game introduces weather effects for the first time in Limits of Glory, as weather was crucial to the outcome of the campaign. The French player must get their troops across the bay, land on Capri and take back the island by capturing Capri Town and Ana Capri. The British must hold on, making the French task as difficult as possible while trying to negotiate favourable surrender terms, hoping for windy weather to bring help from the Royal Navy and perhaps reinforcements. Campaign IV in the Limits of Glory series looks at the British attempt to capture the Ionian island of Santa Maura, modern day Lefkada. The game represents the four week campaign, starting on 21st March, by the British to capture the significant fortification of Santa Maura fortress and consequently, the entire island. Greek patriotism and the desire for independence played a major role in persuading the Albanians to desert the French and the game reflects this with the ability of the Greek commander Kolokotronis to entice Albanian units from neighbouring spaces to desert. Also, for the first time in Limits of Glory, the morale of Camus, the most senior French commander, plays a key role in the game. Once the British are adjacent to the fortress of Santa Maura, Camus must take a morale test following each assault or round of siege. This reflects his nerve breaking and him surrendering the fortress, even though the French forces were still able to resist. The French player must therefore do everything they can to keep the Allies away from the fortress by clever use of secret causeways for manoeuver and the considered positioning of shore batteries. The games use the same single mechanic used in Bonaparte's Eastern Empire and Maida 1806, with the only difference being that each player has three dice rather than four. There are less events, the games are shorter, the maps are smaller but players face all the same difficulties in strategic decisions and balancing when to push and when to wait. -description from the designer

Designer

Andrew Rourke

Artists

Isaac Cruikshank, George Cruikshank, James Gillray

Publisher

Form Square Games

Categories

NapoleonicWargame

Mechanics

Area MovementDice RollingCombat ResolutionSolo / Solitaire Game
View on BoardGameGeek ›
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