2027Taylor Reiner
- Videos
- 13
- Creators
- 12
2 - 4 players45 - 60 min

2024Taylor Reiner
Mainly reviews. Seers Catalog is covered on BoardGameVideo.com by 4 reviews and 3 how-to-play guides.
From BoardGameGeek
The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village? Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round, players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards, the round is scored: Each card is worth -1, but if you have five or fewer cards in your hand, the lowest value on those cards is worth positive points! However, once you have five or fewer cards, you can no longer voluntarily pass, so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure.
Seers Catalog has 7 videos from 7 creators: 4 reviews and 3 how-to-play guides. They date from 2024 to July 2025.
To learn the rules, start with "Seers Catalog - How To Play" by Before You Play, which runs 8 min.
For an opinion before you buy, start with "Seers Catalog & LOOP ~ Taylor's Trick-Taking Table" by Taylor's Trick-Taking Table. 4 creators have reviewed it.
If you like it, try The Adventure Store, Sail Legacy, Bested Another Time and Tricky Twist, also by Taylor Reiner.
보드라이브 BoardLiveGame
6 of 7
2027Taylor Reiner
2 - 4 players45 - 60 min
2025Taylor Reiner
1 - 6 players15 - 25 minLight weight
2025Taylor Reiner
3 - 4 players20 - 30 minMedium weight
From BoardGameGeek:
The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village? Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round, players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards, the round is scored: Each card is worth -1, but if you have five or fewer cards in your hand, the lowest value on those cards is worth positive points! However, once you have five or fewer cards, you can no longer voluntarily pass, so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure.
Designer
Taylor Reiner
Artists
Ted Alspach, Rob Loukotka, Christine Mitzuk
Publisher
Bézier Games
Mechanics