2020Max Anderson, Zac Dixon, Austin Harrison
- Videos
- 107
- Creators
- 56
1 - 5 players60 - 120 minMedium weight

2025Max Anderson, Zac Dixon, Austin Harrison
Mostly reviews and unboxings. Brink is covered on BoardGameVideo.com by 11 reviews, 2 how-to-play guides, 1 recorded sessions, 8 unboxings, and 1 other video.
From BoardGameGeek
The Moonrakers are on the brink. They have thrown off the oppressive yoke of the Utopian Alliance, but they are in a constant struggle to stay independent and find their identity. Alliances are formed and factions arise as the Moonrakers agree to turn their focus outward instead of squabbling over what little they have. Captains push out into unknown corners of the system in attempt to gain resources, influence, and power. The tenuous alliances will only last so long and soon someone must emerge to lead or they will fall. Brink is a worker placement, trading, and hidden voting game that brings the world of Moonrakers to a new genre. It combines the strategy and planning of a worker placement game with the negotiation and “above the table” play found in Moonrakers and Fractured Sky. Each turn, players will place one of three different sized ships (workers) onto a grid of hexes. Each hex will gain the player resources and actions, but even more importantly, it will give them power within a faction based on the color of the hex. At the end of each round, players will vote on which faction will score points, which is then multiplied by the amount of power each player has in that factions color on the board. Players will upgrade their ships, hire ambassadors, explore new systems, and spend influence to complete faction objectives, granting them new abilities. Each game, the map will reveal in a totally new way as regions are explored, presenting new strategies as well as strengths and weaknesses to existing strategies. The player with the most prestige points at the end of 3 rounds wins! -description from the publisher
Brink has 23 videos from 19 creators: 11 reviews, 2 how-to-play guides, 1 playthrough, 8 unboxings and 1 other video. They date from 2024 to June 2026.
To learn the rules, start with "Brink — How to Play" by IV Studio, which runs 23 min.
For an opinion before you buy, start with "Brink Review: In Space No One Can Hear You Trade" by The Dice Tower. 9 creators have reviewed it. To see it played, watch "Rahdo Previews►►► Brink" by Rahdo Runs Through.
If you like it, try Moonrakers, Tend, Fractured Sky and Mythic Mischief, also by Max Anderson.
8 of 19
2020Max Anderson, Zac Dixon, Austin Harrison
1 - 5 players60 - 120 minMedium weight
2025Max Anderson, Zac Dixon, Austin Harrison, Toby Sarnelle
1 - 6 players60 - 90 minHeavy weight
2024Max Anderson, Zac Dixon, Austin Harrison
1 - 5 players45 - 75 minMedium weight
2022Max Anderson, Zac Dixon, Austin Harrison
1 - 4 players45 - 90 minMedium weight
From BoardGameGeek:
The Moonrakers are on the brink. They have thrown off the oppressive yoke of the Utopian Alliance, but they are in a constant struggle to stay independent and find their identity. Alliances are formed and factions arise as the Moonrakers agree to turn their focus outward instead of squabbling over what little they have. Captains push out into unknown corners of the system in attempt to gain resources, influence, and power. The tenuous alliances will only last so long and soon someone must emerge to lead or they will fall. Brink is a worker placement, trading, and hidden voting game that brings the world of Moonrakers to a new genre. It combines the strategy and planning of a worker placement game with the negotiation and “above the table” play found in Moonrakers and Fractured Sky. Each turn, players will place one of three different sized ships (workers) onto a grid of hexes. Each hex will gain the player resources and actions, but even more importantly, it will give them power within a faction based on the color of the hex. At the end of each round, players will vote on which faction will score points, which is then multiplied by the amount of power each player has in that factions color on the board. Players will upgrade their ships, hire ambassadors, explore new systems, and spend influence to complete faction objectives, granting them new abilities. Each game, the map will reveal in a totally new way as regions are explored, presenting new strategies as well as strengths and weaknesses to existing strategies. The player with the most prestige points at the end of 3 rounds wins! -description from the publisher
Designers
Max Anderson, Zac Dixon, Austin Harrison
Publisher
IV Studio
Categories
Mechanics