Six Forms

Six Forms

2024Kevin Dees

2 - 4 players
25 - 45 min
4.0/5 weight

From BoardGameGeek

Six Forms is a “chess style” expandable card game (XCG) crafted for players with a competitive spirit and desire for evocative high-fantasy art. Collect your deck and go head-to-head with your opponent. Make tactical battlefield card maneuvers on the 4 x 4 grid board, display your power with exciting combinations, and astonish everyone with your perfect positioning on the board. Each game you play allows you to try a new approach, even if your cards remain the same. Explore a defensive, aggressive, or crafty strategy. Defensive? Block and dodge the assault of your opponent until you are ready to hit them where it counts. Aggressive? Who wants to wait to attack?! There is no "summoning sickness" in Six Forms. Play and attack in the same turn, making your heavy hitters hit harder. Crafty? Place cards face-down to draw your opponent into a trap or bluff them into giving you the upper hand. -description from the designer

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About Six Forms

From BoardGameGeek:

Six Forms is a “chess style” expandable card game (XCG) crafted for players with a competitive spirit and desire for evocative high-fantasy art. Collect your deck and go head-to-head with your opponent. Make tactical battlefield card maneuvers on the 4 x 4 grid board, display your power with exciting combinations, and astonish everyone with your perfect positioning on the board. Each game you play allows you to try a new approach, even if your cards remain the same. Explore a defensive, aggressive, or crafty strategy. Defensive? Block and dodge the assault of your opponent until you are ready to hit them where it counts. Aggressive? Who wants to wait to attack?! There is no "summoning sickness" in Six Forms. Play and attack in the same turn, making your heavy hitters hit harder. Crafty? Place cards face-down to draw your opponent into a trap or bluff them into giving you the upper hand. -description from the designer

Designer

Kevin Dees

Categories

BluffingCard GameFantasyFighting

Mechanics

InterruptsMovement PointsPoint to Point MovementSquare Grid
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