Short Circuit

Short Circuit

2025Giulio Zambon

2 - 6 players
30 - 75 min
2.0/5 weight

From BoardGameGeek

Short Circuit is an abstract tile-laying game in which the players race their meeples across a board to pick up point-scoring tiles. At setup, piles of point tiles and the players' meeples are placed on the board according to the number of players. The players define the length of the game by choosing what number of score tiles collected by at least one player triggers the end of the game. The recommended number is six. You can score additional points depending on the order in which you collect the score tiles. The winner is the player with the highest number of victory points. At the core of Short Circuit are tiles that form paths along which you can move your meeple. On your turn, you can place up to three path tiles on the board and use them together with the path tiles placed in previous turns by all players to reach and claim score tiles. Instead of placing path tiles on empty cells of the board, you can also use them to replace, rotate, or remove tiles that are already there. Action cards help you collect score tiles by allowing to break some of the placing and moving rules. -description from the designer

Creators who cover this

Bigger Worlds Games
Bigger Worlds Games
1 video of this game
Giulio Zambon
Giulio Zambon
1 video of this game

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About Short Circuit

From BoardGameGeek:

Short Circuit is an abstract tile-laying game in which the players race their meeples across a board to pick up point-scoring tiles. At setup, piles of point tiles and the players' meeples are placed on the board according to the number of players. The players define the length of the game by choosing what number of score tiles collected by at least one player triggers the end of the game. The recommended number is six. You can score additional points depending on the order in which you collect the score tiles. The winner is the player with the highest number of victory points. At the core of Short Circuit are tiles that form paths along which you can move your meeple. On your turn, you can place up to three path tiles on the board and use them together with the path tiles placed in previous turns by all players to reach and claim score tiles. Instead of placing path tiles on empty cells of the board, you can also use them to replace, rotate, or remove tiles that are already there. Action cards help you collect score tiles by allowing to break some of the placing and moving rules. -description from the designer

Designer

Giulio Zambon

Categories

Abstract Strategy

Mechanics

Hexagon GridNetwork and Route BuildingRaceTile Placement
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