
1942Piet Hein, John Nash
How-to-play. Hex is covered on BoardGameVideo.com by 10 how-to-play guides and 1 recorded sessions.
From BoardGameGeek
Hex was invented by the Danish mathematician and poet Piet Hein, who introduced the game in 1942 at the Niels Bohr Institute. The same year Hex appeared in the Danish newspaper Politiken under the name Polygon. Hein introduced the game to the readers on December 26, 1942 and during the following four months gave them a problem each day to begin with - eventually two days a week, on Wednesdays and Saturdays. The solution would always appear in the following column. It was independently invented by mathematician John Nash in 1947 at Princeton University. In 1952, Parker Brothers marketed a version. They called their version Hex, and the name stuck. Hex has the simplest rules of almost any game: connect your color edges with a path of tokens of your color. There is also a "swap rule" (also known as a pie rule) which compensates for the inherent advantage of the first player. There are a number of resources for Hex on the internet, including several real-time servers. If you want to play face-to-face, used Hex sets are occasionally available, and you can also make your own set. A Battlemat with 1" hexes can be cut into a 15x15 rhombus grid. Standard Go stones also work well for this board. It is also playable as a pencil-and-paper game, like the 3M Paper Game version.
Hex has 11 videos from 3 creators: 10 how-to-play guides and 1 playthrough. They date from 2020 to June 2026.
To learn the rules, start with "Hex! One of the greatest games of the 20th century!" by NewVenture Games, which runs 3 min.
To see it played, watch "Hex Monthly tournament on PlayHex (September 2024)" by Alek Erickson.
If you like it, try Morra-board and Polytaire, also by Piet Hein, or So Long Sucker, also by John Nash, or Cascadero, which shares several of its mechanics.
Triple S Games
Triple S Games
2 of 3
1964Mel Hausner, John Nash, Lloyd S. Shapley, Martin Shubik
4 players20 minLight weight
From BoardGameGeek:
Hex was invented by the Danish mathematician and poet Piet Hein, who introduced the game in 1942 at the Niels Bohr Institute. The same year Hex appeared in the Danish newspaper Politiken under the name Polygon. Hein introduced the game to the readers on December 26, 1942 and during the following four months gave them a problem each day to begin with - eventually two days a week, on Wednesdays and Saturdays. The solution would always appear in the following column. It was independently invented by mathematician John Nash in 1947 at Princeton University. In 1952, Parker Brothers marketed a version. They called their version Hex, and the name stuck. Hex has the simplest rules of almost any game: connect your color edges with a path of tokens of your color. There is also a "swap rule" (also known as a pie rule) which compensates for the inherent advantage of the first player. There are a number of resources for Hex on the internet, including several real-time servers. If you want to play face-to-face, used Hex sets are occasionally available, and you can also make your own set. A Battlemat with 1" hexes can be cut into a 15x15 rhombus grid. Standard Go stones also work well for this board. It is also playable as a pencil-and-paper game, like the 3M Paper Game version.
Designers
Piet Hein, John Nash
Artists
Rich Carlson, Kanare Kato, Néstor Romeral Andrés, Jonatan Rydh
Publisher
Kanare_Abstract
Categories
Mechanics