2021Nigel Buckle, Dávid Turczi
- Videos
- 146
- Creators
- 91
1 - 4 players40 - 160 minHeavy weight

2025Richard Breese, Dávid Turczi
Mainly reviews. Keyside is covered on BoardGameVideo.com by 5 reviews, 1 how-to-play guides, and 3 unboxings.
From BoardGameGeek
Keyside takes place on a busy island with 12 harbours and a myriad of ‘quays'. Each player controls a team of 18 workers, known as ‘keyples', who will work in the farms, harbours, markets, quarry, wheat fields, and woods. Players use their 6 dice to either direct the boats to their chosen harbours or to join the other players on their turns and, in both cases, set their team of keyples to work. Once the dice are played (phase 1), then the harbours are activated (phase 2) and players gain actions and resources where their keyples are present. After three rounds (years), players score points depending on where their keyples are located, most notably in the harbours, and from the cottages, houses, and headlands they have built and from skills they have collected. The player with the most points wins the game. -description from the publisher
Keyside has 9 videos from 6 creators: 5 reviews, 1 how-to-play guide and 3 unboxings. They date from 2024 to April 2026.
To learn the rules, start with "Keyside | Solo Board Game Tutorial and Playthrough" by Totally Tabled, which runs 1 h 17 min.
For an opinion before you buy, start with "Keyside This is the DEEP end of the pool!" by Rahdo Runs Through. 4 creators have reviewed it.
If you like it, try Imperium: Classics, Voidfall, Nucleum and Star Trek: Captain's Chair, also by Dávid Turczi.
2021Nigel Buckle, Dávid Turczi
1 - 4 players40 - 160 minHeavy weight
2023Nigel Buckle, Dávid Turczi
1 - 4 players90 - 240 minVery heavy weight
2023Simone Luciani, Dávid Turczi
1 - 4 players60 - 150 minVery heavy weight
2025Nigel Buckle, Dávid Turczi
1 - 2 players60 - 120 minVery heavy weight
From BoardGameGeek:
Keyside takes place on a busy island with 12 harbours and a myriad of ‘quays'. Each player controls a team of 18 workers, known as ‘keyples', who will work in the farms, harbours, markets, quarry, wheat fields, and woods. Players use their 6 dice to either direct the boats to their chosen harbours or to join the other players on their turns and, in both cases, set their team of keyples to work. Once the dice are played (phase 1), then the harbours are activated (phase 2) and players gain actions and resources where their keyples are present. After three rounds (years), players score points depending on where their keyples are located, most notably in the harbours, and from the cottages, houses, and headlands they have built and from skills they have collected. The player with the most points wins the game. -description from the publisher
Designers
Richard Breese, Dávid Turczi
Artist
Vicki Dalton
Publisher
HUCH!
Categories
Mechanics