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Arrival Push: A Game of Vectors

Arrival Push: A Game of Vectors

2025·Danielle Byrum

1 - 6 players
60 - 150 min

From BoardGameGeek

Dive into becoming air traffic controllers, taking over airspace and airplanes from another controller. As air traffic controllers, players must vector their aircraft across their respective airspace, around other airplanes and nasty weather to Approach Control. All airplanes move every round and new events pose challenges to controllers and their airplanes. The closer the airplanes get to the airport, the more limited airspace becomes. Maneuvering quickly becomes difficult or nearly impossible without the help of neighboring controllers. Players must work together: When one player struggles, it affects everyone around them. Players score by handing off airplanes to Approach Control. Approach Control will only take one airplane per player per round, so players must work carefully to sequence their arrivals. After 15 rounds (12 at high player counts), the next controller comes back from break; whoever has the most points wins and earns the right to take a break. -description from the designer

Arrival Push: A Game of Vectors

Watch first

Learn to play

Arrival Push: A Game of Vectors | How to Play and Teach21:24

Arrival Push: A Game of Vectors | How to Play and Teach

Board Game Rundown

Board Game Rundown

Watch it played

Arrival Push: A Game of Vectors | Gameplay Playthrough1:03:56

Arrival Push: A Game of Vectors | Gameplay Playthrough

Board Game Rundown

Board Game Rundown

Which Arrival Push: A Game of Vectors video should I watch?

Arrival Push: A Game of Vectors has 3 videos from 2 creators: 1 how-to-play guide, 1 playthrough and 1 other video. They date from February to June 2024.

To learn the rules, start with "Arrival Push: A Game of Vectors | How to Play and Teach" by Board Game Rundown, which runs 21 min.

To see it played, watch "Arrival Push: A Game of Vectors | Gameplay Playthrough" by Board Game Rundown.

If you like it, try Halloween Hijinks, also by Danielle Byrum, or Marrakesh, Bunny Kingdom and Comet, which share several of its mechanics.

All videos

Interview with Danielle Byrum of Pushing Tin GamesInterview16:40

Interview with Danielle Byrum of Pushing Tin Games

Tabletop Tastings

Tabletop Tastings

Arrival Push: A Game of Vectors | Gameplay PlaythroughPlaythrough1:03:56

Arrival Push: A Game of Vectors | Gameplay Playthrough

Board Game Rundown

Board Game Rundown

Arrival Push: A Game of Vectors | How to Play and TeachHow to play21:24

Arrival Push: A Game of Vectors | How to Play and Teach

Board Game Rundown

Board Game Rundown

Creators who cover this

All channels
Board Game Rundown
Board Game Rundown
2 videos of this game
Tabletop Tastings
Tabletop Tastings
1 video of this game

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About Arrival Push: A Game of Vectors

From BoardGameGeek:

Dive into becoming air traffic controllers, taking over airspace and airplanes from another controller. As air traffic controllers, players must vector their aircraft across their respective airspace, around other airplanes and nasty weather to Approach Control. All airplanes move every round and new events pose challenges to controllers and their airplanes. The closer the airplanes get to the airport, the more limited airspace becomes. Maneuvering quickly becomes difficult or nearly impossible without the help of neighboring controllers. Players must work together: When one player struggles, it affects everyone around them. Players score by handing off airplanes to Approach Control. Approach Control will only take one airplane per player per round, so players must work carefully to sequence their arrivals. After 15 rounds (12 at high player counts), the next controller comes back from break; whoever has the most points wins and earns the right to take a break. -description from the designer

Designer

Danielle Byrum

Artist

Kevin Harris (I)

Publisher

Pushing Tin Games

Categories

Aviation / FlightMath & Numbers

Mechanics

End Game BonusesGrid MovementHex GridSimultaneous Action Selection
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