
2025Danielle Byrum
From BoardGameGeek
Dive into becoming air traffic controllers, taking over airspace and airplanes from another controller. As air traffic controllers, players must vector their aircraft across their respective airspace, around other airplanes and nasty weather to Approach Control. All airplanes move every round and new events pose challenges to controllers and their airplanes. The closer the airplanes get to the airport, the more limited airspace becomes. Maneuvering quickly becomes difficult or nearly impossible without the help of neighboring controllers. Players must work together: When one player struggles, it affects everyone around them. Players score by handing off airplanes to Approach Control. Approach Control will only take one airplane per player per round, so players must work carefully to sequence their arrivals. After 15 rounds (12 at high player counts), the next controller comes back from break; whoever has the most points wins and earns the right to take a break. -description from the designer
Arrival Push: A Game of Vectors has 3 videos from 2 creators: 1 how-to-play guide, 1 playthrough and 1 other video. They date from February to June 2024.
To learn the rules, start with "Arrival Push: A Game of Vectors | How to Play and Teach" by Board Game Rundown, which runs 21 min.
To see it played, watch "Arrival Push: A Game of Vectors | Gameplay Playthrough" by Board Game Rundown.
If you like it, try Halloween Hijinks, also by Danielle Byrum, or Marrakesh, Bunny Kingdom and Comet, which share several of its mechanics.
2017Richard Garfield
2 - 4 players40 - 60 minMedium weight
From BoardGameGeek:
Dive into becoming air traffic controllers, taking over airspace and airplanes from another controller. As air traffic controllers, players must vector their aircraft across their respective airspace, around other airplanes and nasty weather to Approach Control. All airplanes move every round and new events pose challenges to controllers and their airplanes. The closer the airplanes get to the airport, the more limited airspace becomes. Maneuvering quickly becomes difficult or nearly impossible without the help of neighboring controllers. Players must work together: When one player struggles, it affects everyone around them. Players score by handing off airplanes to Approach Control. Approach Control will only take one airplane per player per round, so players must work carefully to sequence their arrivals. After 15 rounds (12 at high player counts), the next controller comes back from break; whoever has the most points wins and earns the right to take a break. -description from the designer
Designer
Danielle Byrum
Artist
Kevin Harris (I)
Publisher
Pushing Tin Games
Categories
Mechanics