Arrival Push: A Game of Vectors

Arrival Push: A Game of Vectors

2025Danielle Byrum

1 - 6 players
60 - 150 min

From BoardGameGeek

Dive into becoming air traffic controllers, taking over airspace and airplanes from another controller. As air traffic controllers, players must vector their aircraft across their respective airspace, around other airplanes and nasty weather to Approach Control. All airplanes move every round and new events pose challenges to controllers and their airplanes. The closer the airplanes get to the airport, the more limited airspace becomes. Maneuvering quickly becomes difficult or nearly impossible without the help of neighboring controllers. Players must work together: When one player struggles, it affects everyone around them. Players score by handing off airplanes to Approach Control. Approach Control will only take one airplane per player per round, so players must work carefully to sequence their arrivals. After 15 rounds (12 at high player counts), the next controller comes back from break; whoever has the most points wins and earns the right to take a break. -description from the designer

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About Arrival Push: A Game of Vectors

From BoardGameGeek:

Dive into becoming air traffic controllers, taking over airspace and airplanes from another controller. As air traffic controllers, players must vector their aircraft across their respective airspace, around other airplanes and nasty weather to Approach Control. All airplanes move every round and new events pose challenges to controllers and their airplanes. The closer the airplanes get to the airport, the more limited airspace becomes. Maneuvering quickly becomes difficult or nearly impossible without the help of neighboring controllers. Players must work together: When one player struggles, it affects everyone around them. Players score by handing off airplanes to Approach Control. Approach Control will only take one airplane per player per round, so players must work carefully to sequence their arrivals. After 15 rounds (12 at high player counts), the next controller comes back from break; whoever has the most points wins and earns the right to take a break. -description from the designer

Designer

Danielle Byrum

Artist

Kevin Harris (I)

Categories

Aviation / FlightMath

Mechanics

End Game BonusesEventsGrid MovementHexagon Grid
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