Crazy Sherlock

Crazy Sherlock

2024Frédéric Morard

3 - 5 players
20 min

From BoardGameGeek

Time to don your deerstalker and see whether you have what it takes to be a detective - but do it quickly, or others will solve the case first. In Crazy Sherlock, you need to identify five clues related to the crime: the eye color of the criminal, their height, their accessory, the location, and the time. The game includes 18 clue cards divided across these five categories, and to set up, place one card from each category to the side, then shuffle the remaining cards and deal them out as evenly as possible. When the round begins, start a 15-second timer. Each player has this much time to review their cards, after which they pass them left, the timer starts again, then they can look at their new cards. They keep passing cards until someone grabs the announcement token, which stops the timer. This person announces their guess in each clue category, then looks at the set-aside cards. If correct, they receive a case token that reads 1; if they already have a case token, they win the game. If they're wrong, they lose a case token (if they have one), then the round continues, with this person passing cards, but unable to guess. Continue to play until someone guesses correctly, or only one player remains, in which case they win automatically. With the "Doctor Watson" variant, each player takes a vote token at the start of play, and whenever someone announces their guess, each other player reveals at the same time whether they think the guesser is correct. If everyone votes yes, the guesser wins a clue token automatically. If the voters are split and the guess is correct, the guesser wins a clue token and awards a clue token to someone who supported them; if the voters are split and the guess is incorrect, everyone who voted in favor of the guesser is also out of the round. The first player to collect three clue tokens wins.

There are no videos for this game yet.

Creators who cover this

給肥龍一盒桌遊
給肥龍一盒桌遊
1 video of this game

Games like this

2026Frédéric Morard

Videos
2
Creators
2
Reviews and how-to-play

2 - 99 players30 min2.0 weight

2024Hisashi Hayashi

Videos
102
Creators
85
Mainly reviews

2 - 5 players30 min2.0 weight

2015Vlaada Chvátil

Videos
83
Creators
68
Mainly reviews

2 - 8 players15 min1.3 weight

1949Anthony E. Pratt

Videos
60
Creators
53
Mainly reviews and how-to-play

2 - 6 players45 min1.6 weight

About Crazy Sherlock

From BoardGameGeek:

Time to don your deerstalker and see whether you have what it takes to be a detective - but do it quickly, or others will solve the case first. In Crazy Sherlock, you need to identify five clues related to the crime: the eye color of the criminal, their height, their accessory, the location, and the time. The game includes 18 clue cards divided across these five categories, and to set up, place one card from each category to the side, then shuffle the remaining cards and deal them out as evenly as possible. When the round begins, start a 15-second timer. Each player has this much time to review their cards, after which they pass them left, the timer starts again, then they can look at their new cards. They keep passing cards until someone grabs the announcement token, which stops the timer. This person announces their guess in each clue category, then looks at the set-aside cards. If correct, they receive a case token that reads 1; if they already have a case token, they win the game. If they're wrong, they lose a case token (if they have one), then the round continues, with this person passing cards, but unable to guess. Continue to play until someone guesses correctly, or only one player remains, in which case they win automatically. With the "Doctor Watson" variant, each player takes a vote token at the start of play, and whenever someone announces their guess, each other player reveals at the same time whether they think the guesser is correct. If everyone votes yes, the guesser wins a clue token automatically. If the voters are split and the guess is correct, the guesser wins a clue token and awards a clue token to someone who supported them; if the voters are split and the guess is incorrect, everyone who voted in favor of the guesser is also out of the round. The first player to collect three clue tokens wins.

Designer

Frédéric Morard

Artist

Maxime Morin

Categories

Card Game

Mechanics

DeductionMemory
View on BoardGameGeek ›