2019Marcin Łączyński, Szymon Maliński, Adrian Orzechowski
- Videos
- 43
- Creators
- 40
2 - 6 players30 - 50 minLight weight

2023Tim Hutchings
From BoardGameGeek
“Uh oh! We are stranded in a messy SARGASSO SEA OF SPACE and our noble spaceship is all banged to heck. Like, broke forever. Kaput. Let's hurry and improvise some smaller and, we're sure, perfectly space-worthy lifeboats so we can blast out of here before the SARGASSO SEA OF SPACE claims us forever! We'll have to split up and explore, describing what we find over our SPACE RADIOS!" And that's what you do! A Sargasso Sea of Space is competitively-cooperative game of describing the indescribable and then staking your space-life on the hope that the description was good. Each player draws a handful of WHAT I NEED cards which are blue prints for the items they need to build their escape ship. These cards are kept secret! Then, in turn, each player draws a WHAT I FOUND card and describes it using just language–no gestures allowed! -description from the publisher
A Sargasso Sea of Space has 2 videos from 1 creator: 2 unboxings. They date from January 2024.
If you like it, try Paranormal Detectives, Yummy Yummy Monster Tummy, RONE: Invasion or Indiana Jones: Sands of Adventure, which share several of its mechanics.
2019Marcin Łączyński, Szymon Maliński, Adrian Orzechowski
2 - 6 players30 - 50 minLight weight
2021Andreas Wilde
2 - 4 players15 - 30 minLight weight
2024Štěpán Štefaník
1 - 2 players45 - 90 minHeavy weight
2023Prospero Hall, Chris Rowlands
2 - 4 players45 minMedium weight
From BoardGameGeek:
“Uh oh! We are stranded in a messy SARGASSO SEA OF SPACE and our noble spaceship is all banged to heck. Like, broke forever. Kaput. Let's hurry and improvise some smaller and, we're sure, perfectly space-worthy lifeboats so we can blast out of here before the SARGASSO SEA OF SPACE claims us forever! We'll have to split up and explore, describing what we find over our SPACE RADIOS!" And that's what you do! A Sargasso Sea of Space is competitively-cooperative game of describing the indescribable and then staking your space-life on the hope that the description was good. Each player draws a handful of WHAT I NEED cards which are blue prints for the items they need to build their escape ship. These cards are kept secret! Then, in turn, each player draws a WHAT I FOUND card and describes it using just language–no gestures allowed! -description from the publisher
Designer
Tim Hutchings
Artist
Kat Sutton
Publisher
Petit Guignol LLC
Categories
Mechanics